Yeah, I can try raising it. I think I may have been thinking of Halo 2, I don't think halo 1 has the bitvector issue.
Also, an optimization idea I've been developing may benefit maps of your type, assuming its included in Update 2.
Thought I'd throw my idea in here, even though I will attempt to implement it myself.
Swivel Camera
What it does: Allows the camera to rotate around the player in a orbiting fashion whilst the player's rotation orientation stays still. Player will be in third person.
How its executed: Via console, command could be "camera_swivel <boolean>"
But hey cant you use debug_camera_save/load?: Not the same, camera orbits around player, which means player can still move using movement keys.
Hey if there is no limit, go as high as 64 or 128. Maybe, at best, offer the ability to use multiple lightmaps for one BSP. Can that be done? I'm not asking you to change the render engine. I just want more BSPs and/or multiple lightmaps for each BSP if it's possible.
If I could load in different lightmaps for the same BSP (i.e. shadow positions), I could save on BSP usage, thereby saving on total disk space.
Just had another idea come to me, which has probablly been mentioned anyway and I can't be bothered to add a discription right now but I thourght I should make sure the idea gets out there.
A system to prevent anyone who is carrying the flag or bomb from entering vehicles, except from seats that don't allow you to drive and allow you to use your own weapon.
Probablly just as impossible as I expect most of the ideas in my main post where, but for most of those I still haven't had anyone tell me for sure that they are impossible.
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