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Thread: Quick-Crit 2008-2009

  1. #4251
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Yea, easy way I use to tone that down is to lower the contrast using the special tool below it, Legacy?

  2. #4252
    Could've Moved Mountains
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by CSFLOYD View Post
    (boxes)
    If you haven't already taken a look at it, I'd recommend going over this tutorial here. Right now the paint like material really doesn't look much like paint - it looks like you were trying to make a metal base texture and just recolored it for the paint effect. At least in my uneducated-lame-o-texturer-opinion :P.

  3. #4253
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks like you overused sponge and palette knife modifiers. You definitely need to create a new base before doing anything else. Now onto the scratches, they are way to thick and are a solid color only. They are also in completely ridiculous places. Its ok to have some worn paint on the edges but don't do it with white :|. Have it showing the underlying material such as metal. Not a boring blurry white brush stroke :|

    I suggest going back and redoing the skin.

  4. #4254
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    Crates look funny. Seems like you put a color on a layer and set it to overlay.

    Try to avoid that

  5. #4255
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Do you use a tablet? I think a lot of your scratches will improve if you get one. Right now they just look like marks you drew. Seriously though, if you don't have one and can afford one, it is infinitely worth it; get one.

  6. #4256
    Smiley in all my posts CSFLOYD's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post
    Do you use a tablet? I think a lot of your scratches will improve if you get one. Right now they just look like marks you drew. Seriously though, if you don't have one and can afford one, it is infinitely worth it; get one.
    Can you help me find a good priced one? I am a very bad product searcher and I do not know what tablet is good and what tablet is bad, and yes I will redo the texture.

  7. #4257
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by CSFLOYD View Post
    Can you help me find a good priced one? I am a very bad product searcher and I do not know what tablet is good and what tablet is bad, and yes I will redo the texture.
    intuos3 6x8. I have it, its a nice size, and it is very useful. I think I got mine new around $270.

    But I think the intuos4 series is out and selling the same size for around $330.

    This is american money.

  8. #4258
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread



    I put the ejection port in the completly wrong place last time, seems better this time I think...

  9. #4259
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Invader Veex View Post
    intuos3 6x8. I have it, its a nice size, and it is very useful. I think I got mine new around $270.

    But I think the intuos4 series is out and selling the same size for around $330.

    This is american money.
    I'm sure this isn't what he imagined when he was thinking of getting one that was well priced. Your best bet is to search ebay or amazon or any place like that for good deals. Just make sure you get a larger one, like a 6x8. If it's small, tbh you've wasted your money. IIRC someone said they found an Intuos for ~$80 USD (maybe it was MetKiller Joe?), you should probably ask them.

  10. #4260
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    After hours of experimenting with different lights, filters ect... I have finally managed to get some decent renders which bring out the details and curves.




    I have moved the ejection port to a place which seems more realistic.


    And some wireframes:



    And the unwrap:

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