Page 437 of 645 FirstFirst ... 337 387 427 435 436 437 438 439 447 487 537 ... LastLast
Results 4,361 to 4,370 of 6443

Thread: Quick-Crit 2008-2009

  1. #4361
    Senior Member
    Join Date
    Apr 2007
    Location
    Winsconsin
    Posts
    340

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MrBig View Post
    full- http://img233.imageshack.us/img233/8336/wip.jpg
    Hunter's pistol, my first texture. currently working on the handle, don't even look at anything else.
    DEEfag showed me how to do it
    Press F9 to render, rather than showing it in view ports.

  2. #4362
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: The Studio Quick-Crit Thread

    dont like the end of it.

  3. #4363
    Senior Member killer9856's Avatar
    Join Date
    Jan 2008
    Location
    chicago
    Posts
    400

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post
    Disasters help + me not being lazy = me modeling this:

    *pic*

    Thanks Disaster.
    Wooowwwww

  4. #4364
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: The Studio Quick-Crit Thread

    the squares on the but of the gun are just... wat.

    it looks horribly out of place, and it looks like you didn't know what to do so you just extruded all of them and scaled em in and such... it just looks bad.

  5. #4365
    Joshflighter
    Guest

    Re: The Studio Quick-Crit Thread

    You have not played Mass Effect then. The concept has them, so since I was going off of the concept, I added them. Here is the pic:


  6. #4366

    Re: The Studio Quick-Crit Thread

    HA, I knew I recognized that gun from something.

  7. #4367
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Invader Veex View Post
    Press F9 to render, rather than showing it in view ports.
    DEE set it up for me in teamview and used some wacky shader thing that fucks up the render.

    Josh, use wrex skin on the back

  8. #4368
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: The Studio Quick-Crit Thread

    @ Fear<numbers> concept looks like the squares wouldn't be as far out as you have them, and yours look like they come straight out, rather than out and scaled down a little bit.

    Concept also has a piece of trim or something that goes over the top of the squares and around the top of that piece to the back of it.

    it almost looks like the negative space for the squares should have been extruded in, rather than the squares be extruded out.

    @snowy
    Move the paintbrush from on top of the can then, have it laying near it with swirly paint on the brush itself, maybe a few drips of it on the floor near the can or something too.

  9. #4369

    Re: The Studio Quick-Crit Thread

    Been working on this today. It has no concept, and is loosely based off of the Halo sniper rifle, but it will not resemble as such once I'm done with it. Just been messing with High Poly stuff:


  10. #4370
    quatamalos NuggetWarmer's Avatar
    Join Date
    Dec 2007
    Location
    Dallas, Texas
    Posts
    1,341

    Re: The Studio Quick-Crit Thread

    I'm going to be totally honest with you.

    It doesn't look good.

    Looks like you just slapped random shapes onto the Halo sniper rifle, and then put a turbosmooth modifier onto it.

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •