Page 37 of 53 FirstFirst ... 27 35 36 37 38 39 47 ... LastLast
Results 361 to 370 of 524

Thread: Cerebrum Halo CE Game Tracking

  1. #361
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Dwood View Post
    Is there a possibility of having certain servers accept players only of x > 90 xp or x < 90 xp etc etc?

    x being the player's xp.
    No, we're not looking to alienate players or prevent people from playing on servers due to skill. Not only that, but it increases the amount of traffic between the server and the website because it would have to check their "experience" on each join with Cerebrum.
    Reply With Quote

  2. #362
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: Cerebrum Halo CE Game Tracking

    I've got a lovely bunch of coconuts.

    e: Oh, and I just fixed CTF.

    e2: Woosh, and here's some more game type determination, only for Slayer, Team Slayer and CTF: http://cce.phpwnage.com/viewgame.php...20956262497293
    Last edited by klange; July 14th, 2009 at 08:45 PM.
    Reply With Quote

  3. #363
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Cerebrum Halo CE Game Tracking

    Oh, nice. Cool to see development coming along.

    Edit: also, -87 K/D spread? Wow... And I thought I was bad.
    Reply With Quote

  4. #364
    This place is just awful king_nothing_'s Avatar
    Join Date
    May 2007
    Posts
    848

    Re: Cerebrum Halo CE Game Tracking

    K/D ratio > K/D spread. imo.
    Reply With Quote

  5. #365
    lol modacity Timo's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    4,560

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by king_nothing_ View Post
    K/D ratio > K/D spread. imo.
    This, it's what I think would've been far better in the Halo 3 stats system.
    Reply With Quote

  6. #366
    This place is just awful king_nothing_'s Avatar
    Join Date
    May 2007
    Posts
    848

    Re: Cerebrum Halo CE Game Tracking

    It's just way faster and easier to figure out how well someone did by looking at a K/D ratio as opposed to a spread. If you use a spread, you have to look at their number of kills and deaths as well to get an idea of how well they actually did. A ratio works independently to tell you how someone did, though.
    Reply With Quote

  7. #367
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: Cerebrum Halo CE Game Tracking

    I'll add K/D right next to K-D in a minute...
    Reply With Quote

  8. #368
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: Cerebrum Halo CE Game Tracking

    Oh, Bacon, you and your betrayals...
    Reply With Quote

  9. #369

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by AdmiralBacon View Post
    I've got a lovely bunch of coconuts.

    e: Oh, and I just fixed CTF.

    e2: Woosh, and here's some more game type determination, only for Slayer, Team Slayer and CTF: http://cce.phpwnage.com/viewgame.php...20956262497293
    Neat, the only 3 gametypes!
    Reply With Quote

  10. #370
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Cerebrum Halo CE Game Tracking

    actually 2

    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •