Indeed, but I promised them I'd let them know when our prototype was working. And since most other forums ignore the updates completely, I think I'll just stick to posting here until we're ready in the middle of August...
e: Happy? Or should I add it to teams, too? Meh, I'll do it eventually. Rounded everything to three digits after the decimal point.
Last edited by klange; July 15th, 2009 at 11:38 AM.
Just make a new column for it. Putting it in parentheses in the spread column is ugly looking. Also, you probably only need two decimal places.
And yeah, adding it to teams as well couldn't hurt.
EDIT: Question: When this thing is finished, it's going to track and display stats for people who quit before the game is over too, right? I'm guessing it will, but I just want to make sure. Otherwise someone could just quit before the game ends if they have a bad score to avoid having it show up on their profile.
Last edited by king_nothing_; July 15th, 2009 at 01:27 PM.
I was discussing this with ShadowSpartan a while back, and I had another talk with Kornman this morning.
Every single player that enters a game and has some incident associated with them, whether is is a kill or death or anything else, will be in the stats. However, we're going to track the amount of time they were in the game for. If you were in the game for at least 80% of it (remember, the competitive games are going to be 10-20 mins long), then you will receive a multiplier or some award for the game. If you quit early, then you aren't penalized, but you don't get any bonuses and the game still counts as being played.
The multiplier would be based on the total points you accumulate in a game. Remember, we're giving points for performance, like the COD style rankings. If you get 200 points in a game, out multiplier might be something like 1.25, so you'll end up with 250 points as a reward for doing a lot and staying the length of the game.
If you have 200 points and you quit, those it's still undecided if people will get any points for quitting, but they will at least get their score (kills/deaths) included in their cumulative stats.
Multipliers would only make your score positive, so if you got like 5 deaths (-1 pt each) and no kills, you won't have -7 points by the end of the game. It will either be 0 or 7 points. Haven't thought too much about that yet.
Maybe we can have different multipliers for different lengths of time people were in games? Like if you are in for 20% you get a 0.25 multiplier, 40% is 0.5, 60% is 0.75, 80% is 1.0, and 95-100% could be 1.25? Then you get SOME points for what you do, instead of nothing. You just don't get rewarded FULL points because you didn't support your team the entire time.
Last edited by jcap; July 15th, 2009 at 01:45 PM.
Sounds good. Having penalties for quitting might be difficult, since I've found in Halo 1 that a lot more people join and drop out than say Halo 3 matchmaking. However, if it were a planned competitive server then penalties might make more sense, since people would probably stay in for most of the game.
Penalties for quitting is the gayest shit ever. You can't do that for dedicated servers. In Halo 3, it is possible because of the matchmade teams, but you can't do it in a game where you just join any server you want at any time.
That's why I introduced the idea of having the multipliers. You reward people by giving point bonuses for the amount of time they stay in a game. The very worst you can do is get no points at all. You're guaranteed to walk away with at least something, even if it's only 1/5 of what you would have gotten if you stayed the entire game.
You know what's a joke, a forum where this and Metroid are the only promising team projects. And before people get upset again I am "publicly mocking" this community, you have no right to be upset if you're going to let others take potshot of other equally important communities. Hunter, get off your high horse, you of all people are no better than any of them. I really don't want to shit up this thread, but I felt I had to say this, so you all know how to contact me with your opinions if you want to discuss this.
As far as multipliers goes, it sounds like a fair idea. Is there any plan for something to disqualify people who join a server to rack up kills and then quit before they die, booting their K/D ratios?
Last edited by Masterz1337; July 15th, 2009 at 04:09 PM.
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