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Thread: Cerebrum Halo CE Game Tracking

  1. #381
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    If you want to fight about things, get out of my thread. If you want to ask serious questions about how Cerebrum and Synapse will function, provide your own suggestions, and solicit your services as a graphics artist or web designer, feel free.

    Halomaps will continue to receive the same updates I've been giving them: few, and far between. They have shown time and time again that they fail to understand the purpose of this system and its relationship to gameplay, and for that, their opinions will be ignored as a whole.
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  2. #382
    am I an oldfag yet? Heathen's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    so this only works with certain dedicated servers? Or will someone be able to set up their own server and cap flags willy nilly.
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  3. #383
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Heathen View Post
    so this only works with certain dedicated servers? Or will someone be able to set up their own server and cap flags willy nilly.
    You need to sign up, get your server checked out, and are then issued a license key. Your stats are tracked by this key, and we can null all or individual games based on foul play. We can even blacklist your key and refuse to accept further registrations.
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  4. #384
    This place is just awful king_nothing_'s Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Masterz1337 View Post
    As far as multipliers goes, it sounds like a fair idea. Is there any plan for something to disqualify people who join a server to rack up kills and then quit before they die, booting their K/D ratios?
    This doesn't make sense to me. Someone doing that isn't giving themselves a bigger advantage on their cumulative ranking and stats. Sure, for that one game they might have an "N/A" K/D ratio with 5 kills and 0 deaths, but...who cares? There will be times when they die before they get a kill, or die after one kill, etc. I fail to see how the scenario you described above has any effect on the integrity of the stats system whatsoever.
    Last edited by king_nothing_; July 15th, 2009 at 04:24 PM.
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  5. #385
    "Think Different" Masterz1337's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    I don't like the idea of GBLing, but I don't see any better way to handle it. If your going to make it optional, maybe set up a system where the server owner has to get permission from you first. It stops people from abusing the system, but at the same time gives people the ability to request it to be deactivated on their server.

    Edit: King, what I'm saying is someone goes in a server, grabs a ghost, whores it, gets some crazy amount of kills, then leaves when they think they are corned, they quit, rejoin the game, go back to what they were doing. I'm just saying it's something someone might abuse.
    Last edited by Masterz1337; July 15th, 2009 at 04:26 PM.
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  6. #386
    Movie Maker Siliconmaster's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by king_nothing_ View Post
    This doesn't make sense to me. Someone doing that isn't giving themselves a bigger advantage on their cumulative ranking and stats. Sure, for that one game they might have an "N/A" K/D ratio with 5 kills and 0 deaths, but...who cares? There will be times when they die before they get a kill, or die after one kill, etc. I fail to see how the scenario you described above has any effect on the integrity of the stats system whatsoever.
    I agree. Even if they do that a lot, wouldn't it be possible to just check the time in the server, or number of disconnects mb?
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  7. #387
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Alright, just wanted to put out a brief notice: We think we have all the bugs worked out in the Synapse prototype that we can actually fix. I still need to talk to km00 about one of the binary-side issues, but the rest should be cleared up.

    As such, I'm going to delete all the XML dumps on the site except for the HCEL games already up there, which will be moved around, renamed, etc. This is going to happen tomorrow, after I finish building and testing my new rig. After it's done, I'll be implementing the "Recent Games" on the front page, and possibly "Popular Maps".
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  8. #388
    Senior Member Hunter's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    I have sent MrBig a scene with the aiming stance imported. I have also sent him all of my weapons because before he was importing the models using HMT and he had to fix them up first.

    Btw, what are these for? (The renders which MrBig is doing)
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  9. #389
    おはようございます klange's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Hunter View Post
    I have sent MrBig a scene with the aiming stance imported. I have also sent him all of my weapons because before he was importing the models using HMT and he had to fix them up first.

    Btw, what are these for? (The renders which MrBig is doing)
    Medals and Achievements, like in Halo 3.
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  10. #390
    Senior Member Hunter's Avatar
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    Re: Cerebrum Halo CE Game Tracking

    So would he need to render vehicles as well? Or any other objects? Because I could easily send them to him because it he uses HMT and will take him longer to obtain the models.
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