Page 43 of 53 FirstFirst ... 33 41 42 43 44 45 ... LastLast
Results 421 to 430 of 524

Thread: Cerebrum Halo CE Game Tracking

  1. #421
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Kornman00 View Post
    yes, it was:

    if(player.Name == "kornman00")
    player.Winner = truedat;
    else
    player.Winner = bullshit;
    Lmao, would +rep but got to wait 24 hours.

    And bacon, I am alright with photoshop, so if you need some graphics making then just tell me.
    Reply With Quote

  2. #422
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by king_nothing_ View Post
    Thar it is. The only thing I would suggest changing is the caps multiplier. Instead of a constant it should be based on the number of people in the game at the time. Something like caps*(player count/2), or if possible, caps*opposing team player count.


    We shouldn't stop ourselves from adding features because of what some unsavory people might do. We just need to think of ways to combat them.

    I wonder if it's possible for this system to detect when someone is holding the flag. If so, it would be possible to detect such a scenario. If someone gets a TK, picks up the flag, and scores, in that order and in rapid succession, then punish them accordingly.
    Why do you assume I'm saying not to include the feature? I'm just pointing it that aspect has to be addressed. I'm on the same page as you.
    Reply With Quote

  3. #423
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: Cerebrum Halo CE Game Tracking

    All dumps have been cleared from the system as dump testing should now be done and we wanted a clean slate.

    To view the HCEL games, prepend "hcel/" to the game ID (right after ?g=).
    All the rest are in backups/ if you care to look for the example-game, etc.

    Tomorrow I'll be working on the game listing, which will show quite a few recent games, as well as the front-page "recent games" block on the right.
    Reply With Quote

  4. #424
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by AdmiralBacon View Post
    All dumps have been cleared from the system as dump testing should now be done and we wanted a clean slate.

    To view the HCEL games, prepend "hcel/" to the game ID (right after ?g=).
    All the rest are in backups/ if you care to look for the example-game, etc.

    Tomorrow I'll be working on the game listing, which will show quite a few recent games, as well as the front-page "recent games" block on the right.
    Is the test server a public server?
    Reply With Quote

  5. #425
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    3,028

    Re: Cerebrum Halo CE Game Tracking

    Quote Originally Posted by Limited View Post
    Is the test server a public server?
    It's not yet server-side, but yes, the server on which I run the tests is public.

    [SYN] BUNGNULL ~ Synapse Alpha Test!!

    Usually runs horrible normal maps like Wizard and Beav- Battle Creek (which will forever be known as Beaver Creek to Cerebrum, I'm putting it in the map name translation database like that >:| ), but if you request something and I have it (or more importantly, the server has it), I'll run it.

    I'll put it around 10PM EDT (1 hour from now), and jump in to collect some new games.
    Last edited by klange; July 16th, 2009 at 08:12 PM.
    Reply With Quote

  6. #426
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Cerebrum Halo CE Game Tracking

    1 hour eh? 3am...might join in. As long as it has a few people in.
    Reply With Quote

  7. #427
    El Durado :/
    Join Date
    Oct 2006
    Posts
    2,417

    Re: Cerebrum Halo CE Game Tracking

    It's the USG server isn't it?
    Reply With Quote

  8. #428
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Cerebrum Halo CE Game Tracking

    Hurr lag. That would be my fault. I survived long enough to charge what apparently turned out to be a member of my own team, who then betrayed me. Ah well. It was fun while it lasted.
    Reply With Quote

  9. #429
    SDavis Juice sdavis117's Avatar
    Join Date
    Jul 2007
    Location
    Eau Claire, Wisconsin
    Posts
    2,402

    Re: Cerebrum Halo CE Game Tracking

    I believe that the server is down. Can someone confirm this?
    Reply With Quote

  10. #430
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,800

    Re: Cerebrum Halo CE Game Tracking

    I went down for a bit, lagged out or something its back up but on infinity

    4:30am, my Halo skills are deteriorating, time for sleep.

    http://cce.phpwnage.com/viewgame.php...22746024745479

    http://cce.phpwnage.com/viewgame.php...22715943714683

    Last edited by Limited; July 16th, 2009 at 10:33 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •