idk, the Marmoset one actually looks like a large stone weight thing... Xoliul's shader is too gray.
The viewport shader is doing something weird to the specular and lighting it incorrectly (it looks like obsidian that's been smoothed in a riverbed).
The Marmoset Engine is rendering it like concrete.
If concrete is what you were going for, I'd go with the Marmoset. If you were going for the polished obsidian look, I'd go with the viewport shader.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks