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Thread: [Gallery] DEEhunter's Light arrays

  1. #221
    おはようございます klange's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    idk, the Marmoset one actually looks like a large stone weight thing... Xoliul's shader is too gray.
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  2. #222
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    I like the Marmoset one better, cept it looks a bit bluey.
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  3. #223
    am I an oldfag yet? Heathen's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Marmoset ftw.
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  4. #224
    Hmmm... MetKiller Joe's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post
    The viewport shader is doing something weird to the specular and lighting it incorrectly (it looks like obsidian that's been smoothed in a riverbed).

    The Marmoset Engine is rendering it like concrete.

    If concrete is what you were going for, I'd go with the Marmoset. If you were going for the polished obsidian look, I'd go with the viewport shader.
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  5. #225
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Do a mix of the two. The viewport one is the right color on the outside, but has too much specular, and the inside needs to look different than the outside. make the inside look more like the concrete you have in marmoset.
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  6. #226

    Re: [Gallery] DEEhunter's Light arrays


    Concept.

    Its gonna end up kind of like this guy.
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  7. #227
    halord Futzy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    What a beast.
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  8. #228
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Very interesting form, I like it.
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  9. #229

    Re: [Gallery] DEEhunter's Light arrays


    Modeled chain's gun for lols.
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  10. #230
    halord Futzy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    ye bro ye
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