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Thread: Quick-Crit 2008-2009

  1. #4521
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    Rephrase: If I add something to the gun that might not be known in real life, well, thats my problem. happy guys?
    Last edited by Joshflighter; July 18th, 2009 at 03:51 PM.

  2. #4522
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post
    I got lots of rude comments and stuff... just cause they think my rail is either wrong, or they want other stuff done to it. Really. I am the one modeling. This is what there complaining abotu which is a wip:

    http://i303.photobucket.com/albums/n...er/gunmore.jpg
    http://i303.photobucket.com/albums/n...donealmost.jpg
    This is the studio Quick-Crit thread. If you don't want crit on your work, don't post it.

  3. #4523
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    Teh lag is right. Also, I did keep it there, these guys brought it here lag. Big diff.
    Last edited by Joshflighter; July 18th, 2009 at 03:47 PM.

  4. #4524
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    That's nice, how about you keep it there where it belongs instead of cluttering it up here?

    (Conversation now over as far as this thread is concerned, it will not be discussed further in this thread.)

  5. #4525
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread



    Quick sledgehammer I modeled and textured today. The angle looks like the handle of the hammer is getting smaller.
    Last edited by Newbkilla; July 18th, 2009 at 06:53 PM. Reason: Updated skin...

  6. #4526
    Consacock Horns's Avatar
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    Re: The Studio Quick-Crit Thread

    Make the head round.

    Example:


    Also after looking at that picture. The hammer would look more real if you put wear on the side of the head like in this hammer.

  7. #4527
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    I don't know, I was partially going off of this reference, and others on the internet. http://tiros.diinoweb.com/files/cg-p...Metal-Base.jpg
    I would have to re-texture though, I cant add more sides to the s hammer without re unwrapping.

    Will do about the sides though.

  8. #4528
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    ^ preserve UVs ftw.





    Ignore the silly lighting, I put a light inside there to just light up the inside of it (it's a light anyhow, there should be light coming from there :P)

    The plane to the left of it all is just a pane of glass that will be covering the main part of the light, this is going to be going into UT3 for my scene.

    1718 Tris

  9. #4529
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread



    I don't nearly like this one as well as the other ones. This is yet again, a box, maybe I should start doing more high poly unwraps...

  10. #4530
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Lockers don't normally have knobs

    What is that left hand bottom corner 'watermark' type thing I see? Also, sledgehammer is nice. Can't really be simple enough there. Looks like a sledgehammer should look, or would. I like the geometric octagon more then a cylindrical end. Less tricount and overall looks sexier.

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