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Thread: God Damnation!

  1. #1
    Untruely Bannable~ Inferno's Avatar
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    God Damnation!

    I'm having a few problems with the next 3 maps I've been working on. 3 quick questions.


    First


    This happens all over the map. Dunno why but it's fugly and I want to fix it.



    Second

    How do I figure out which bitmaps go to which faces on the cubemap?


    Third


    How would one do fog like that?
    Last edited by Timo; November 22nd, 2010 at 08:01 PM.
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  2. #2
    Senior Member SonicXtreme's Avatar
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    Re: God Damnation!

    Inferno , fogs easy , its under actors , info height fog .... if you have msn add me , it`ll be easier when you ask questions lol.
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  3. #3
    Untruely Bannable~ Inferno's Avatar
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    Re: God Damnation!

    I've got AIM and Xfire. I don't really want to get more than 2 messaging clients at once. Can you get one of those?
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  4. #4
    A Loose Screw Phopojijo's Avatar
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    Re: God Damnation!

    Quote Originally Posted by Inferno View Post

    First


    This happens all over the map. Dunno why but it's fugly and I want to fix it.
    You're on static vertex lighting... play with static lightmaps and dynamic lights.

    http://www.hourences.com/book/tutorialsue3lightmap.htm
    Last edited by Phopojijo; July 26th, 2009 at 06:02 PM.
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  5. #5
    Senior Member SonicXtreme's Avatar
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    Re: God Damnation!

    Quote Originally Posted by Inferno View Post
    I've got AIM and Xfire. I don't really want to get more than 2 messaging clients at once. Can you get one of those?
    Xfire : sonicxtrem3
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  6. #6
    Untruely Bannable~ Inferno's Avatar
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    Re: God Damnation!

    Cool.

    Also I'm trying that lightmapping tutorial. Hopefully it will sexify the maps.
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  7. #7
    A Loose Screw Phopojijo's Avatar
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    Re: God Damnation!

    Yeah it's picky, you'd need to have a second UV channel just for lightmaps if you want anything to occur.

    That's not unique to Unreal btw... that's just lightmapping in general.
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  8. #8
    Untruely Bannable~ Inferno's Avatar
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    Re: God Damnation!

    Yeah. Halo does it automatically. Unreal should to.
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  9. #9
    A Loose Screw Phopojijo's Avatar
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    Re: God Damnation!

    Nah... it's to give the artists more control...
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  10. #10
    Hey there! Llama Juice's Avatar
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    Re: God Damnation!

    You can have UT3 generate UVs for you, but they usually turn out garbage.

    Your UVs for your lightmaps can just be an auto map on a 2nd UV channel... it doesn't have to be anything fancy.
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