Oh wow I was going overboard with the lightmaps. I reduced it to 512x512 for the final. The 2048 never even finished.
it's OK to use large lightmaps sometimes though, in one occasion, i has a bunch of dead trees casting a shadow on the ground below, which ended up being totally gone whenever i baked lighting, so i popped a 1k lightmap on that particular piece which i had the shadow cast on, and it looked great with the final shader with full specular and such.
Odd... I must have failed to post this...
Ladder Volumes are broken (unless your ladder happens to be against the +x wall)
http://forums.epicgames.com/showthread.php?t=587364
Is a community fix... read the entire thread.
Yeah I got linked off to this.
http://www.moddb.com/games/unreal-to...volume/#772829
Installed it. Just hope it works.
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