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Thread: Quick-Crit 2008-2009

  1. #4761

    Re: The Studio Quick-Crit Thread


    frongs.png

  2. #4762
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread


  3. #4763
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread


  4. #4764
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    That looks really good. One question. Why have you got duplicate sides? You can put them all in the same place on the unwrap so you dont have to texture the same thing about 4 times.

  5. #4765
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Lets see it on the model!

  6. #4766
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    That looks really good. One question. Why have you got duplicate sides? You can put them all in the same place on the unwrap so you dont have to texture the same thing about 4 times.
    Like he said, he didn't know how Unwrap works. but yeah what hunter said. let see some norms too.

  7. #4767

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SilentWindPL View Post
    Lets see it on the model!
    I actually made a quich high poly for that texture he made.
    When you see it applied to the model it is just a simple box sadly. I still have the high poly model if you want to see it.

  8. #4768
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    the random splotches look bad and the scratches are sorta eh in areas, but overall not bad, especially when you don't really know what you're doing

  9. #4769
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Thanks.

    Viewport render because I was using DirectX material.

    Toned down the splotches and now each side is unique
    Last edited by Futzy; July 29th, 2009 at 08:42 PM.

  10. #4770
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    I had always thought DOA 4's models were abit to high poly for Halo CE (if anybody knows the poly limit, tell me). So I decided heck import the DOA spartan from it. Oh teh lag, your not gonna like how large the poly count is, 27K


    I got bored, time to rig it and apply the textures to it! 27K is high but eh.

    Oh i dont like those crates really

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