Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 47

Thread: UT3 Urban Alleyway

  1. #31
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: UT3 Urban Alleyway





    That's what I turned in yesterday. Then I came home, took those pictures and passed out before being able to post em haha.
    Reply With Quote

  2. #32

    Re: UT3 Urban Alleyway

    Definitely needs more specular and detail bump maps. For the ground especially.
    Reply With Quote

  3. #33

    Re: UT3 Urban Alleyway

    Didn't turn out too bad. I kind of like it. Some things look low res still though, like the ground and what not. But that's ok. I think it turned out pretty good.
    Reply With Quote

  4. #34
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: UT3 Urban Alleyway

    Did you import your texutres in as a typical texture or did you set it as a skybox texture.
    Unreal scales down all textures that aren't skyboxes/HDRs down to 1024x1024.
    Reply With Quote

  5. #35
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: UT3 Urban Alleyway

    Quote Originally Posted by Disaster View Post
    Did you import your texutres in as a typical texture or did you set it as a skybox texture.
    Unreal scales down all textures that aren't skyboxes/HDRs down to 1024x1024.
    wat.

    I've never heard that before... *opens unreal to see if my texture says it's 1024*... 'cause that's beyond retarded.

    It says they're 2048 but when I switch it to skybox it gets a shitton crisper. That's fucking retarded.





    Last edited by Llama Juice; August 1st, 2009 at 07:03 PM.
    Reply With Quote

  6. #36
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: UT3 Urban Alleyway

    It also helps if you give your textures a detail normal. Add me on AIM

    disaster4194
    Reply With Quote

  7. #37
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: UT3 Urban Alleyway

    I figured out decals.

    The key is to not give them an alpha. Put the alpha into the RGB as just pure white. Plug the RGB box into both the diffuse and emissive, and set the blend mode to BLEND_Modulate and lightingModel to MLM_Unlit.
    Reply With Quote

  8. #38
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: UT3 Urban Alleyway

    :o

    Awesome. Thanks. I've always wondered how to get decals to work properly.
    Reply With Quote

  9. #39
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: UT3 Urban Alleyway

    I figured I'd update this thread now instead of tossing shit all over the quick crit thread.

    I'm working on this piece again to try to get it up to demo reel quality so that I can use this as an asset in my reel that I'm putting together.







    I was trying to play with the bricks in the building in the corner there with the stairs to try to make them a different color so that it'd be less OMG SAME BRICK EVERYWHERE type thing.

    I wanna make some more trash deco to toss around... maybe even something as simple as just a sheet of paper or something like that lol.

    Anyhow... back to work.
    Reply With Quote

  10. #40
    SDavis Juice sdavis117's Avatar
    Join Date
    Jul 2007
    Location
    Eau Claire, Wisconsin
    Posts
    2,402

    Re: UT3 Urban Alleyway

    It seems...boring. Put in some trash bins, some shopping carts, hell, put in a homeless guy. It's just that as it is, it seems empty and uninteresting.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •