renegade x is a UT3 mod correct?
if you're doing this for normalmapping, you really need to quit making all your little detailythingies a simple straight extrude, because they won't show in your normalmap, unless you do your projection wrong, resulting in a double-wrong
here's a few small pointers:
normalmaps only store surface -direction-, not depth. it's the single reason floaters actually WORK.
ask yourself this, if the projection process can't see the height difference between floaters and the surrounding mesh, why would it be able to see the height difference on your extruded cylinders?
i'm also wondering why you've got perfectly sharp edges on the cylinders. whats the point of doing a highres if you're not going to see anythign of it?
the things you add are so miniscule, they'd end up being less than a pixel wide on a normalmap.
what you're doing right now, may look nice (to you) but when it comes to actual practical purposes, it's not really usefull, at all, the best you could bake of this would be -some- of the things you've got in the front atm.
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