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Thread: Quick-Crit 2008-2009

  1. #4861
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    I wasnt sure about doing a high poly for this one. But the deadlines on August 16th. Should I go ahead and do it?

  2. #4862

    Re: The Studio Quick-Crit Thread

    you should, that's plenty of time.

    (in reference, i would get 2 days allowed for such an object, for both high and low-poly, including unwrapping and baking)

  3. #4863
    Bring it biatch
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    Re: The Studio Quick-Crit Thread

    I would agree with Neuro. That's lots of time.
    Also, where you see little bolts in that concept, go and add them all in. After your done with adding the grill details and stuff, get a tut or something that makes beautiful renders of sub'd models.
    (oh, you know details that will be normal'd are allowed to be floating right? )

  4. #4864
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    yeah they can be floating. I learned it from this cool guy

    Alright neuro, I shall begin the high poly tonight! Right now, off to play some baseball!

  5. #4865
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    Re: The Studio Quick-Crit Thread

    Trying to model something that isn't terrain or forerunner for once.

    I figure it didn't turn out too terrible hahaha





    Obviously not finished yet, tips, crit, shit Im obviously fucking up on?

  6. #4866
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    more detailed model = a happy detailed model.

  7. #4867
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    Re: The Studio Quick-Crit Thread

    I'm a whole lot more worried about figuring out how to get the shapes right first than detailing the thing to hell and back right now lol

  8. #4868
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    Re: The Studio Quick-Crit Thread

    My work flow (people like neuro or disaster may not like this though).

    I first block model my object. Sort of what like you did. But I dont block model EVERYTHING. I just go ahead and block model the main body. (So its a box with a few angles to show its the main shape). Then I go ahead and work on the side details in box model mode. then I take that, and add all the edges on that box for TB. Once I got that done, I add bolts and everything (while adding the detail I still put edges where needed, when I TB). Once that is done, i work my way till I have everything done. Then I just TB, and render.

    But there are different techniques for different people.
    (Please re-render that though. ]

  9. #4869
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    Re: The Studio Quick-Crit Thread

    I vertex modeled this lol, aside from the parts that are obviously cylinders.

    and ok


  10. #4870
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Give a rough time period, tanks for time periods are very specific in design. yours look near end WWII and post WWII tank, prob as late as Korean War.

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