Metroid Online has c-c-c-changes.
Here's what has changed since you last played the mod (or didn't, which is okay too):
- Melee: Samus uses a beam sword .. thingy. It's a concentrated beam of light from her beam cannon. Works on every weapon.
- Fixed HUD: No gametype icons, improved/embedded radar
- Weapon Swap System: You start with the Power Beam, you can pick up and swap out from there. Don't want the Power Beam? No problemo! Swap it out with one of the five other Beams available. Beams do not show up when swapped, or when you are killed.
- Havoc Beam: Same ol' insane beam we had before, but now with a shinier cannon permutation
- Spazer Beam: A close to mid-range shotgun-type beam, very versatile.
- Force Beam: Not our original concepted idea for it, but it works regardless. It's a sniper rifle, 'nuff said.
- Super Missile Power-up: You automatically pick it up when you run over it, and it will allow you to shoot three higher-power shots. Expires and is no longer usable after it's empty. This weapon counts as a third weapon, so you don't have to worry about it swapping out for one of your other two.
- Beams Tracking: Tracking has been toned down a LOT for the charged up beams, so you may actually have a chance of hitting another player with one of them.
- Improved missile drop "icons"
- Beams have icons that represent themselves when you stand over them and colors that are pretty much a dead give-away to what they are.
Also, Maridia's boost is now gone. Yet another disappointment, but we are working up a solution for it as I write this.
That's pretty much it. Updates are happening, but not to a point where I can post anything to show you.
-Seraphim
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