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Thread: OpenSauce Post Processing

  1. #71
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    If it's the latest build you have, then there will be a black "OpenSauce" box at the bottom of the screen whenever your in a menu. If that isn't there then there's something amiss.
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  2. #72
    not my real name damn-it! kenney001's Avatar
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    Re: OpenSauce Post Processing

    And what do you mean make a config? How would one go about doing that?

    I installed a fresh clean HaloCE
    I patched to 1.08
    I downloaded OpenSauce 2x from here and put the .dll in the root directory
    I started the game, started a LAN server, hit escape, no OpenSauce text or black box. (Im assuming this is the menu?) The main menu shows nothing either
    My game is showing version 1.09 which it should...

    What am I not doing?

    This needs better instructions...
    Last edited by kenney001; July 29th, 2009 at 12:12 AM.
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  3. #73
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    You need the opensauce d3d9.dll from the first post of THIS thread. The config file is included with the dll in the archive on the first post.

    Edit: Just though i'd show something that will be in the OS2 version, you'll be able to load two external textures for use in your shaders and have two floats that increase over time however you want. The number of textures and timed floats is up for suggestion.

    Here's a couple of examples that are possible:
    Pencil Sketch

    Refraction
    Last edited by FireScythe; July 29th, 2009 at 10:38 AM.
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  4. #74
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Post Processing

    doood. This is so epic. I can't believe itsssss
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  5. #75
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    If you understand the uses for this, you can have a cookie .


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  6. #76
    おはようございます klange's Avatar
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    Re: OpenSauce Post Processing

    Ooh, depth mapping!
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  7. #77

    Re: OpenSauce Post Processing

    :o!
    DOF now!
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  8. #78
    Movie Maker Siliconmaster's Avatar
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    Re: OpenSauce Post Processing

    How would you use that data though to make DOF? :/
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  9. #79

    Re: OpenSauce Post Processing

    The depth information can be used to control the intensity of blurring. Faking DOF.
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  10. #80
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Indeed, Depth of Field should be possible, but also with the screen space position data (second pic) I 'might' be able to do per pixel motion blur. Plus as a bonus I might be able to seperate the hud so that post processes don't affect it.
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