WHATTTTT
Its like your other map, but way sexier.
will kermit make a come back in gridlock?
other than that i look forward to this and possibly testing, and i have to agree with mass, i can kinda see it too with the sign looks like its drooping in one corner, you could possibly add rebar or something protruding with some chunks so it looks like its coming loose
Kermit? What Kermit?
Yeah, I might try to dig up some pics of her in the froggy suit, but they may be hard to come by since she deleted me from her Myspace recently.
Anywho:
- The interior section is mostly finished. Texturing needs to be done (and I'll do it right this time, I swear) on the interiors, lights need to be added, etc. etc.
- Work has begun on red base ("The Courtyard"), located behind the crashed Pelican. My reference pics are from the CGI ODST trailer at E3 '08, mixed with some screengrabs from Jason Jones playing a bit of the beginning of ODST. Once the framework here is laid out, the entire map will have its foundations done.
- Detailing has begun on blue base ("The Mall"), located near the train station in the renders and behind the big wooden gate on Domain.
4v4, CTF, no vehicles.
A bit lengthy:
The gameplay is VERY different with vehicles, however. The Warthog is intended to be able to transport 3 of the team members to the other base, where one of the map's defining features is utilized: The Superintendent.
Both sides can use the Superintendent's lockdown feature for their respective bases, but the lockdown does not cover the Fire escapes, meaning the other team can still break through by using those.
By the way, this is how the screen will change:
The "Welcome to Lumumba District" sign is built-into the BSP.
Meanwhile, everything which comes over it is all just scenery which was deleted at the start of the round. When the Super is activated, the respective scenery is created again.
As for the countdown from 30, I was looking into a way to animate it, but, as a last resort, I can just simply create the "30" scenery, wait a second, delete it, create the "29" scenery, wait a second, delete it, etc.
I would prefer a way to animate it if it is possible (a little help is needed on this one).
You could animate something like that (but much, much bigger [I have this in 1483x813]) on one the screens:
The numbers would move like the sentences in Halo 3 ODST first teaser/trailer (at the start, when it search for ">>PLEASE REMAIN CALM<<")
If you are searching for a way to animate, maybe if you ask to AdmiralBacon, he could *maybe* help you (I saw a topic he recently did because he had found one of his old BSP with alot of animated stuff in it. HERE)
Anyway, I can be wrong but that's normal... I never did an Halo map. No skills when it comes to 3D softwares.
Last edited by Echo 418; August 20th, 2009 at 11:03 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks