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Thread: Can't load my compiled levels due to exceptions

  1. #1
    nnh Ifafudafi's Avatar
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    Can't load my compiled levels due to exceptions

    So I'm trying to compile my test level to try out an effect or two, but when I try to pull up the map (Multiplayer->LAN->Map), HCE tosses an exception error.

    I then get a message from Microsoft Visual C++ Runtime Library:
    R6002
    - floating point support not loaded
    This has never happened to me before, and I have no idea what it means, or more importantly, how to fix it. It doesn't happen with any stock maps or maps which I haven't recompiled since today. I tried refreshing my tagset (although I doubt that's the error) but nothing happened.

    Anyone?
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  2. #2
    huehuehue annihilation's Avatar
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    Re: Can't load my compiled levels due to exceptions

    When an application uses the scanf() function to read a floating-point value from the console into an uninitialized "float" type global variable, an R6002 "floating-point format support not loaded" error occurs. This error also occurs when any formatted input routine is used to read a value.

    I've also heard that it might be a virus cuasing it.
    otherwise try reinstalling HaloCE
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  3. #3
    nnh Ifafudafi's Avatar
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    Re: Can't load my compiled levels due to exceptions

    Okay, tried reinstalling HCE. Didn't work. Tried reinstalling the HEK. Didn't work.

    So I reinstalled Windows. It works now.
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  4. #4
    HA10 Limited's Avatar
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    Re: Can't load my compiled levels due to exceptions

    You really reinstalled Windows? Wow...

    Should have reinstalled Halo Editing Kit, then tried to recompile map. Sounds like tool got funky.
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  5. #5
    Free Kantanomo English Mobster's Avatar
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    Re: Can't load my compiled levels due to exceptions

    Quote Originally Posted by Ifafudafi View Post
    Okay, tried reinstalling HCE. Didn't work. Tried reinstalling the HEK. Didn't work.

    So I reinstalled Windows. It works now.
    He did, Limited.
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  6. #6
    HA10 Limited's Avatar
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    Re: Can't load my compiled levels due to exceptions

    Hmm, updated C++ Distribution files might have worked.
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