Page 2 of 56 FirstFirst 1 2 3 4 12 52 ... LastLast
Results 11 to 20 of 557

Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #11
    Junior Member
    Join Date
    Aug 2009
    Posts
    6

    Re: Open Sauce Update #2 (RC)

    Both me and rambo are having trouble with the error he explained. He tried updating DX9 and retarted but that did not help. any ideas?

  2. #12
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Open Sauce Update #2 (RC)

    K, I know you don't support that build, but I thought I'd mention it either crashed Halo when using the dxtweaker, or rendered everything a solid blue-gray color.

    I'll just assume it's a WIP and wait for someone to post an OS2 .dll of their own.

  3. #13
    Junior Member
    Join Date
    Aug 2009
    Posts
    6

    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Siliconmaster482 View Post
    K, I know you don't support that build, but I thought I'd mention it either crashed Halo when using the dxtweaker, or rendered everything a solid blue-gray color.

    I'll just assume it's a WIP and wait for someone to post an OS2 .dll of their own.

    Im running 1.08! is that a build that is not working? What build am I supposed to use! 1.09 like the beta R of this?

  4. #14
    This place is just awful king_nothing_'s Avatar
    Join Date
    May 2007
    Posts
    848

    Re: Open Sauce Update #2 (RC)

    Thanks for this, and good job.

    Is there any way at all to use Yelo while Xfire In-Game is enabled?

  5. #15
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by ARKaMAN View Post
    Im running 1.08! is that a build that is not working? What build am I supposed to use! 1.09 like the beta R of this?
    I'm using 1.08 too.

  6. #16
    Sarcastic Bitch
    Join Date
    Sep 2006
    Posts
    811

    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Rambo View Post
    I installed the DLL and the binaries, but cannot access the new stuff. How do I access the new tags?
    What do you mean by "access the new tags"?

    Quote Originally Posted by Rambo View Post
    Also, when running, the tools say something about Yelo not running properly (something about a kludge). Is this normal and if not, how do i fix?
    I assume you are talking about running the OpenSauceIDE executable.If your error message looks like this, then you have to put a DirectX dll in the same directory as the executable. If you have a DirectX SDK installed already, then use the dll located at "C:\Windows\Microsoft.NET\DirectX for Managed Code\1.0.2902.0\Microsoft.DirectX.dll".


    Thanks for all your hard work Korn, the CE community wouldn't be what it is today without you. I can't wait to look at the new version in depth, hopefully I'll be able to do it this weekend.
    Damn you! I can't find the unhidden scenario field.

  7. #17
    This place is just awful king_nothing_'s Avatar
    Join Date
    May 2007
    Posts
    848

    Re: Open Sauce Update #2 (RC)

    It's not saving my weapon placement settings. If I close CE and start it back up, they go back to default.

  8. #18
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Rambo View Post
    I installed the DLL and the binaries, but cannot access the new stuff. How do I access the new tags?

    Also, when running, the tools say something about Yelo not running properly (something about a kludge). Is this normal and if not, how do i fix?

    Again, thank you for all the great work, Kornman00.
    In order to create new tag groups you have to use OpenSauceIDE. There are some rough examples in the bin\OpenSauce\CheApe folder. The tag_groups.map has to be in the same directory as the "OS_" HEK tools in order for their Yelo features to work (ie, project_yellow tag, new tool commands, etc).

    If any application, other than Halo (ie, sapien), tries to run the DX DLL which Yelo hides itself as, then Yelo will prompt the user with that kludge message. Basically, Yelo is loaded, but all code is dormant and it continues to act as a proxy to the real DX9 dll. Just rename, move or delete the Yelo dx dll and the message won't appear.

    This RC is namely targeted towards developers, not game users, which is why I don't support the posted DX dll. While I will listen to issues and problems from regular users, I won't be rushing to fix them just so you can use the features in-game.

    DXTweaker and Xfire are already known to cause issues. Consult the old problems thread.

    Quote Originally Posted by king_nothing_ View Post
    It's not saving my weapon placement settings. If I close CE and start it back up, they go back to default.
    I'll check it out later today King
    Last edited by Kornman00; August 25th, 2009 at 10:28 PM.

  9. #19
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    This RC is namely targeted towards developers, not game users, which is why I don't support the posted DX dll. While I will listen to issues and problems from regular users, I won't be rushing to fix them just so you can use the features in-game.

    DXTweaker and Xfire are already known to cause issues. Consult the old problems thread.
    Understood. I only mentioned it because my setup via dxtweaker had worked with previous OS .dlls. I'll wait to see what people come up with.

  10. #20
    Junior Member
    Join Date
    Aug 2009
    Posts
    6

    Re: Open Sauce Update #2 (RC)

    thanks for the info. Me and Rambo are now trying out the new tags.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •