Heard that song in a gaybar last week.
If the bridges are meant to be holographic (like the light bridge) then I'd suggest some combination of a flicker/transparency/grainyness and something (mostly transparent) to fill the gaps. as it is it seems like some kind of weird mesh atm.
Also, the blank white walls look boring and blend into each other too much, put some spot lighting/strips around the bottom or something to break it up some more.
The cliff textures also look stretched/warped/something, that's been bugging me for a while..
Otherwise, it's looking great.
Was looking around with dev-cam when I realized that the shotguns where in the glass...
Also, the map has major clipping issues once you get outside the platform. Not that you'll ever notice it during real gameplay.
Double also, the teleporter shield should be part of the BSP so it fits the teleporter properly.
Actually the "black" objects are stone. You can probally tell this once getting ingame and playing around a little bit with your own eyes. The reason there black is too add contrast other then just having lots of White and green. you should always have that secondary color thats a bit darker then the lighter ones to make it look a bit better.
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