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Thread: Open Sauce Ideas thread

  1. #271
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    I know It's a Double Post but I think that the methods for the impossible might as well be posted.

    In order to Sync ai (possible, but NFWOS)

    There are going to need to be 2 main things (i believe)

    1: Get Clients to stop from creating their own bipeds
    ****Pulls out chat logs***
    2. Has like 4 possibilities.
    ---a. Get ai to always make the same decisions
    ---b. Unrandomize ai decisions
    ---c. Make the clients depend on the server for the ai's actions.

    Another idea which might not be very feasible is to code your own ai scripts in Open Sauce
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  2. #272

    Re: Open Sauce Ideas thread

    Having a listing for OS servers only would hugely defeat the purpose for servers running Synapse.
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  3. #273
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Freelancer View Post
    Having a listing for OS servers only would hugely defeat the purpose for servers running Synapse.
    How so?
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  4. #274

    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    How so?
    We're trying to collect player stats on a global basis. Segregating the game even more than it is would serve to kill it faster.
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  5. #275
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Freelancer View Post
    We're trying to collect player stats on a global basis. Segregating the game even more than it is would serve to kill it faster.
    I don't think of it like that. I think of it as a new way to organize servers so people can find other Open Sauce Servers. It doesn't necessarily have to be 100% separate. Just an easy way to distinguish.
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  6. #276
    Kid in the Hall Kornman00's Avatar
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    Re: Open Sauce Ideas thread

    I should note that Synapse based servers won't be expandable by Open Sauce, but they'll still be able to run some of the more basic OS related features (MTV and upgraded maps)
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  7. #277
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: Open Sauce Ideas thread

    VIP gametype anyone?
    also maybe dual-wielding?
    and being able set gravity? (zero-g environments!) or set gravity within trigger_volumes
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  8. #278
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Spartan
    1. Explain. Not enough details.
    2. NFWOS
    3. We already did that.
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  9. #279
    Sarcastic Bitch
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    1. Explain. Not enough details.
    Enlighten yourself.
    Quote Originally Posted by Dwood View Post
    2. NFWOS
    Correct, proper dual wielding is not possible.
    Quote Originally Posted by Dwood View Post
    3. We already did that.
    You could at least tell him how to do it. When you use an OS dll it will add a new global that controls gravity, which can then be edited through the console. Just open the console and type "gravity #".
    Last edited by ShadowSpartan; September 1st, 2009 at 06:56 PM.
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  10. #280
    Kid in the Hall Kornman00's Avatar
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    Re: Open Sauce Ideas thread

    Or you can use the new tools to compile a script which sets the "gravity" global. Be sure to pay it with The OS DLL, or else the game will more than likely exception
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