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Thread: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

  1. #21
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Yeah uh... I haven't really made any progress. I've been really lazy.

    Guess I should get on that.

    edit-

    Except I did figure out exactly what causes the problem but it requires me to back up the script like 4 versions.
    Last edited by Inferno; September 1st, 2009 at 05:01 PM.
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  2. #22
    Look down Dr Pepper's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by Inferno View Post
    Yeah uh... I haven't really made any progress. I've been really lazy.

    Guess I should get on that.

    edit-

    Except I did figure out exactly what causes the problem but it requires me to back up the script like 4 versions.
    Thy day has nearly come
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  3. #23

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by Inferno View Post
    Yeah uh... I haven't really made any progress. I've been really lazy.

    Guess I should get on that.

    edit-

    Except I did figure out exactly what causes the problem but it requires me to back up the script like 4 versions.
    I was expecting that lol... but now I wont give you rest man

    So you figured out what fucked up the map the day we wanted to release? Caused by the down spec mode script?
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  4. #24
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Welcome back yoyo!
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  5. #25
    HA10 Limited's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    3 weeks and the issue hasnt been resolved? Wow, I can see why v2 is taking so long.
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  6. #26
    Free Kantanomo English Mobster's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Blame Inferno. =P
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  7. #27
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Hey come on guys. At least I actually got the map done.

    I'm just don't want to have to re-write that script for the 10th time.
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  8. #28
    Look down Dr Pepper's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    10th times the charm
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  9. #29

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by Dr Pepper View Post
    10th times the charm
    I said it today: "Third time and after is the charm."

    You have the problem, and see the solution. Countdown to game time. Once again, thanks for all your hard work. (Inferno, I'm actually going to reinstall Unreal because of you)
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  10. #30

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    ok, since i didnt got the chance to catch u on aim yet inferno, here's a little recap of what's left to be done :
    - fix the exception problem we had since the low comp option integration and have this option working..
    - the Main Ground Texture size is back again as it was before ( not been saved i guess)... plz resized it again as you did last time.
    - on the custom hog, pasenger seat, you put the biped Back in the right position but his 1st view is still like if he had his ass down in the chair you know... Plz correct this.
    - And off course you can keep improving the random tele and shields/doors scripts if needed...

    For TheLag : as i told u a few days ago, u just need to reanim the backseat biped for him to rotate til 180 degree intead of 170..

    Thks guys. Plz do this as soon as you can, its not that much i guess.. Then we'll be able to do the hopefully last beta..

    T2u guys soon.
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