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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #151
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Whoa there, no ones saying it isn't possible, were just saying you need to find a programmer who is willing to do the hard work for you. But it's probably not going to be anybody here.

    Back on to OS, in the final release, is it going to be possible to create our own utilities for OpenSauce IDE? Or is that purely for your own use?

  2. #152
    Taiko Drums = Win
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    Dude...someone doesn't just sprinkle magic dust on some code and all of a sudden things work. Someone would actually have to reverse engineer the game engine to figure out how it goes about updating to the render current lightmap, then program a script function in C++, as thats what the codebase is written in, to force that update to happen with a new lightmap. Things just don't appear out of thin air
    This, dude. You're way too fucking ahead of yourself. I'm not a coder I have no idea how to code and no idea how C++ is written, the only language I know is HaloScript, but I already know that changing lightmaps during runtime is going to be a pain in the ass thats probably even not possible and you'd have to completely rewrite a shit ton of stuff before it works.

  3. #153
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by FireScythe View Post
    Back on to OS, in the final release, is it going to be possible to create our own utilities for OpenSauce IDE? Or is that purely for your own use?
    No. I don't see what the point would be. Yes it would be nice to have a single-entry-point tool for developing, but I really don't have the time to create and test a new plug-in interface for it. More was planned for it (a couple useful tag based utilities) but I just never got around to creating a UI side to some of the tools. There is even a CheApe system for H2V but I never got around to implementing a Yelo for H2V's runtime so there isn't much use there.

  4. #154
    Has no custom user title UnevenElefant5's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Didn't want to read 16 pages to find this out sorry. But my question is if I compile a map with this, will someone else need this SDK to play it?

  5. #155
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by UnevenElefant5 View Post
    Didn't want to read 16 pages to find this out sorry. But my question is if I compile a map with this, will someone else need this SDK to play it?
    Only if you take advantage of OS-specific features. If you use the OS HEK without touching any features such as gravity, you will not need OS to play.

  6. #156
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Is it possible to compile a map that has the gravity changed? Because i imagine that if things were not like that it wouldnt sync.

    E: Wow this was a retarded post.
    Last edited by Dwood; January 15th, 2010 at 08:23 PM.

  7. #157
    Xfire - sar93 W1zard's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    jcap just told you, if you would use gravity for example, you WILL be needing the OS to let it function properly

  8. #158
    Member Aßyll's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I remember reading something about a manual some long time back... did that come out somewhere I didn't see, or is that gonna come out sometime eventually?
    I'm interested in it enough that if I get it, I might come back to CE, but w/o a manual.. I don't want to spend a whole lot of time reading the source to figure it out myself.

  9. #159
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    A rough draft of the documentation is included in the SDK RC download

    The final release hasn't come out yet due to my day job being overexerting this past week. I really haven't had time to both relax and do my "night" job

    It is probably better if you do read the source. The code portion of the SDK isn't meant to be a high level API, but more of a guide into manipulating the engine. Just browsing the code can reap benefits from knowing what all is happening in the background in each component. It's just like any SDK, the documentation will only take you so far. Getting neck deep into it's provided source will take you further. Putting it all together will take you all the way. However I really can't sit down and do a super manual for the SDK, I can't allocate that much of my free time to this anymore.

  10. #160
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I've just noticed that opening Guerilla creates two guerilla processes, is this normal?
    E: So do tool and sapien.
    Last edited by FireScythe; September 18th, 2009 at 04:03 PM.

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