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Thread: [MOD] SomethingTeam

  1. #371
    Apex Huero's Avatar
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    Re: [MOD] SomethingTeam

    Quote Originally Posted by Heathen View Post
    figured everyone would have guessed that...
    Am I the smartest one here?
    hahahahaha
    no.
    anyway i'd just like to say that i am damn proud of my hud
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  2. #372
    Taiko Drums = Win
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    Re: [MOD] SomethingTeam

    The only way I can actually get it to work is to link it to the flashlight, so thats out of the question. I'll probably only use this in cinematics as I can remove the flashlight "light" and just make it polarize on/off
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  3. #373

    Re: [MOD] SomethingTeam

    Can you do it on a scenery piece instead? (for example, the helmet that MC takes off at the end of the final cinematic)
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  4. #374
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    Re: [MOD] SomethingTeam

    The thing is that flashlight is the only thing I can control via script. So, probably not as it would be a biped.
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  5. #375
    おはようございます klange's Avatar
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    Re: [MOD] SomethingTeam

    Quote Originally Posted by FRain View Post
    The thing is that flashlight is the only thing I can control via script. So, probably not as it would be a biped.
    You can make the visor a device_machine and set the polarization to its power level, then attach it to a node on the head with objects_attach. It will still turn on and off. I once attached a door to a biped and told it to open, worked fine (yeah, I also did the power thing, the light did what it was supposed to).
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  6. #376
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    Re: [MOD] SomethingTeam

    I'll try that later, it's not too complex seeing as all it is is that the visor is a shader_transparent_chicago that is triggered by a function that is the flashlight in the biped (A Out)
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  7. #377
    am I an oldfag yet? Heathen's Avatar
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    Re: [MOD] SomethingTeam

    Quote Originally Posted by Huero View Post
    hahahahaha
    no.
    anyway i'd just like to say that i am damn proud of my hud
    get out sam.

    But yeh, what would be the point of that rob?
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  8. #378
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [MOD] SomethingTeam

    Quote Originally Posted by Inferno View Post
    True.

    But try and apply that logic to the 60 bullets in the tiny assault rifle clip.

    What part of "for the sake of cool" do you fail to comprehend.
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  9. #379
    Untruely Bannable~ Inferno's Avatar
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    Re: [MOD] SomethingTeam

    Clips that are way to small to hold 60 bullets but some how do are totally cool.

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  10. #380

    Re: [MOD] SomethingTeam

    Quote Originally Posted by Heathen View Post
    get out sam.

    But yeh, what would be the point of that rob?
    I have this mod where there are these ODSTs that take off/put on their helmets during cinematics...
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