Page 17 of 32 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 311

Thread: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

  1. #161
    Conversation Terrorist Pyong Kawaguchi's Avatar
    Join Date
    May 2007
    Location
    East Usa
    Posts
    3,905

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    btw, I was fucking around with one of the doors, so....
    Reply With Quote

  2. #162
    Chris chrisk123999's Avatar
    Join Date
    May 2009
    Location
    Florida, USA
    Posts
    646

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    The doors shouldn't break from using them to much. That is something that would be expected to happen and should be made to withstand. Plus it was happening to 3 doors by my count.
    Reply With Quote

  3. #163
    Conversation Terrorist Pyong Kawaguchi's Avatar
    Join Date
    May 2007
    Location
    East Usa
    Posts
    3,905

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    ps i was spamming the buttons
    Reply With Quote

  4. #164
    Chris chrisk123999's Avatar
    Join Date
    May 2009
    Location
    Florida, USA
    Posts
    646

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Yes, I know. It should still be made to withstand that.

    If not fixed, the noobs would join servers and spam the buttons just to make the map unplayable and / or crash it.
    Reply With Quote

  5. #165

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Reply With Quote

  6. #166
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,215

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by chrisk123999 View Post
    Yes, I know. It should still be made to withstand that.

    If not fixed, the noobs would join servers and spam the buttons just to make the map unplayable and / or crash it.
    ^^^^
    Reply With Quote

  7. #167
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    That's why I suggest someone call up a willing programmer to integrate YoYoV2 with OS so doors can sync properly.
    Reply With Quote

  8. #168
    Sarcastic Bitch
    Join Date
    Sep 2006
    Posts
    811

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by Dwood View Post
    That's why I suggest someone call up a willing programmer to integrate YoYoV2 with OS so doors can sync properly.
    Yoyo does not want to use OS, he has already stated that. I don't know what is so hard to understand about that. Yoyorast V2 will not be an OS required map, simple as that.
    Reply With Quote

  9. #169
    Consacock Horns's Avatar
    Join Date
    May 2009
    Location
    Iowa
    Posts
    405

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    The only way that could work is if you actually made an installer that installed OS and the map at the same time. Instead of just a map download that you have to manually install you would download a .exe that installed the map and os to where people wouldn't even have to know what os was. But i'm not sure how all that would work out. Just a thought.
    Reply With Quote

  10. #170

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    You wouldn't need an installer, all you'd have to do is package everything in the correct directory structure so that when you extract the files it puts the map in the maps folder and OS in the installation folder. Not hard at all, and all the noobs would even understand it once it didn't work and they went back and read the readme.txt that we'd include.

    But it's not going to happen I don't think, so there's no need to debate it.

    I'm still of the belief that the map works fine with Rec0's app as it is right now, as long as no one uses the /destroy, /lo3, or /reset commands. Yoyorast, can we test with the app sometime during the next test on my server?

    Also,
    Last edited by Cortexian; September 19th, 2009 at 03:22 AM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •