Free, it's been a dam big luck we had yesterday to find the door sync problem... I mean problems are hided and it's compicated enough to find them that we're not going to add any potentiential problem caused by anykind of apps... I mean, not before during the "last" test, it's the last thing to do... or the 1st thing to do if you wanna get confused... once the map will be released you guys will be able to experiment alls the apps you want...
Nice pic by the way.
before release, may I suggest a closed beta test with more than 16 players? (2 Servers)
It would be more precise in finding any more bugs. Seriously, you can always test a map on one server, but evey time I turn around, others including myself end up finding bugs or issues within a finalized map that were NEVER caught during the test gameplays.
Basically, what I'm asking is that you broaden your testing area from a certain group of people.
Not now, but when the final beta is ready for testing.
I found a shortcut that i made 5 out of 8 try's that should be fixed:
and a invisible wall next to it (not a big deal) but it makes a better shortcut if you can pull it off and make it over the high wall walk (witch i did another try (not in video)) and i didn't die by the death barrier the first time
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