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Thread: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

  1. #221

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Fieryscythe would tell you guys that remodeling will cause new invisible walls again and again and again.. believe me, we experienced the thing more than enough with him and inferno and others before..
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  2. #222
    Chris chrisk123999's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    I think you should fix the model, but export it as a different BSP so you can see if it creates too many new phantom faces for it to be worth it. That way if it does, you can just scrap it and keep the current BSP. Or if it doesn't many new ones you can use it.
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  3. #223

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Ferno got a good idea to prevent the hog to jump from the hill to the shortcut : we're adding a sign... now we're looking for a way to prevent a biped form jumping on to the rock above (its the same shortcut but no need a hog, just need to jump on that rock)..

    Chris you talked with ferno about the door/shield sync problem?
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  4. #224
    Chris chrisk123999's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Working on that now.
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  5. #225
    Neanderthal Dwood's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    This community is so awesome. People helping fix things when one team needs help. Beats any other mod scene i'm aware of, and is probably why hce has lasted so long.
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  6. #226

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    There are too many invis-walls to release the map.
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  7. #227
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by Dwood View Post
    This community is so awesome. People helping fix things when one team needs help. Beats any other mod scene i'm aware of, and is probably why hce has lasted so long.
    <protected>

    Quote Originally Posted by EX12693 View Post
    There are too many invis-walls to release the map.
    STOP DO NOT POSTE!
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  8. #228

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by EX12693 View Post
    There are too many invis-walls to release the map.
    Plz Ex, what the dam are you saying?!!! Name/show these dam invisible walls ! Show them to me ! Inferno just fixed a shortcut cause bye ONE... The map is PERFECTLY releasable once the door/shields problem is fixed.. Chris is working on that..
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  9. #229
    Sarcastic Bitch
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Quote Originally Posted by yoyorast View Post
    Plz Ex, what the dam are you saying?!!! Name/show these dam invisible walls ! Show them to me ! Inferno just fixed a shortcut cause bye ONE... The map is PERFECTLY releasable once the door/shields problem is fixed.. Chris is working on that..
    Yoyo, I'm pretty sure he was joking. Lol.
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  10. #230

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Ye, so was I lol... nah maybe I'm a bit stressed with everybody giving their arguments and ideas... for example this remodeling idea...If I had listen to some, it would have taken ages : me remodeling (and finding the good way to fix the problem) inferno removing the invisible walls, Fieryscythe not able to lightmap anymore so we should have had to find someone for that... then chase for new invisible wall... maybe redo the process and fix new invisible wall multiple times, retest again and again... Frankly this could have taken 2 weeks with motivated guys... maybe more... I know what Im talking about for experiencing these shitty invisible walls with lots of my perteners.. remember it's a not bloodgulch model, it's yoyoV2 one.. I don't know if there's any other more complex model out there.. this produce a LOT of invisible shits.. in the end we fixed the problem by adding ........... a sign.
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