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Thread: Open Sauce Ideas thread

  1. #321
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Open Sauce Ideas thread

    :C
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  2. #322
    Sarcastic Bitch
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Rhydgaled View Post
    I knew it had been suggested (maybe it was me who suggested it but it may have been somebody else) but I didn't realise Kornman had implemented it. What is the scipt command you need to call it?
    It's not a script command, it is a C++ function contained in Game\EngineFunctions.cpp

    Code:
    void PlayVideo(cstring bink)
    Quote Originally Posted by Rhydgaled View Post
    Well animated .gif files and exported flash animatins are still considered animations by some so I would think any video made using one animation techneque or another (including 3ds Max) could be considered an animation.
    If you used that logic then dwood's post would read:

    Quote Originally Posted by Dwood View Post
    I had an idea to play .avi files from Open Sauce a while ago, and then people could create hi-res videos if they desired.
    Doesn't sound correct does it?
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  3. #323
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by ShadowSpartan
    If you used that logic then dwood's post would read:
    I meant Videos under your definition. You know, animating in 3ds and rendering it, allowing for mediums other than what we have at the moment because atm we can only play .bik, not make anything with them.

    Effectively, it would be a cutscene. Then CMT or any other SP map team could have better quality cutscenes than what the engine could render.

    e2: ThePlague, check the first post. My psp ran out of txt room or id elab.
    Last edited by Dwood; September 21st, 2009 at 07:52 PM.
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  4. #324
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    I meant Videos under your definition. You know, animating in 3ds and rendering it, allowing for mediums other than what we have at the moment because atm we can only play .bik, not make anything with them.
    You could just convert the rendered cutscene from .avi to .bik, there is no need to add .avi playback functionality.

    I enjoy the fact that the Halo games use the actual engine for cutscenes and not a prerendered video. Prerendered videos look amazing when done right, but I prefer the in-game ones.
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  5. #325
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    I'm not familiar with the cutscenes though, but I didn't think that would work right b/c if you drove a hog on the scene, it would still be there for the cuts.

    So I assumed conversion wouldnt be possible.
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  6. #326
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    I'm not familiar with the cutscenes though, but I didn't think that would work right b/c if you drove a hog on the scene, it would still be there for the cuts.

    So I assumed conversion wouldnt be possible.
    Seriously, I'm confused now, do you know what you're talking about?

    .BIK files are prerendered video files encoded with the Bink codec, provided for free by RAD Game Tools ( it). Halo only uses four BIK files by default, named bungie.bik, gearbox.bik, mgs.bik, and ending.bik. The first three are the videos that play at the game's initial load, and the last one is 343 guilty spark floating in space, which plays after the credits roll.

    The cutscenes that play in game, such as Johnson's speech to the marines which varies based on game difficulty, are units in-game scripted to do and say stuff.

    The two are entirely unrelated.
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  7. #327
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by ShadowSpartan View Post
    It's not a script command, it is a C++ function contained in Game\EngineFunctions.cpp

    Code:
    void PlayVideo(cstring bink)
    So Kornman implemented the play bik function itself, but didn't actually make a script command to actually allow you to call that function? Or can C++ functions in Open Sauce be run from haloscript / the dev console (which I very much doubt)?

    Also I tended to refer to cutscenes/cinematics as videos before I learned the technical terms for such things. I get anoyed when friends call cutscenes (that I still call videos sometimes) something else (adverts I think some of my friends call them, which they most definitlly aren't).
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  8. #328
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Thanks Polar for the news flash, as I said, I am unfamiliar with how Halo plays its vidjas. believe it or not I appreciate the reality check.

    If someone wanted they could make a custom script for playing .biks. I'll look into it this weekend.
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  9. #329
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: Open Sauce Ideas thread

    more idea
    what about campaign scoring?
    where points are given per unit and things like headshots
    this would be better than the current choices we have for things like firefight at the moment (points per encounter which are recorded with the timer)
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  10. #330

    Re: Open Sauce Ideas thread

    Ability to set removable waypoints where the player is looking/standing at which in turn temporarily hijacks the pathing of AI. This can be useful for getting around your ai being dumb as hell sometimes/not following or when you simply want to coordinate team movement in campaign or multiplayer. I thought of this prolly 4 - 5 years ago when I got the idea to make a mod very much the same as Halowars but had no idea of how to.
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