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Thread: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

  1. #271
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Yeah. I managed to ramp over the barrier without using the invisible wall so I decided to make a more solid solution. Kill everyone.
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  2. #272

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    What if someone gets out of the banshee near the walkable area under the hill that you jump to from the garage? Is the kill zone far enough away from that to prevent those people dying?

    Lemme test this kill zone plz.
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  3. #273
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    It's a biggass killzone but you can only touch it by trying to jump to the rock slide shortcut or the vehicle jump shortcut. Your safe as long as you don't try to cheat.
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  4. #274
    Neanderthal Dwood's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    e: ninja'd
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  5. #275
    Chris chrisk123999's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Killing only certain people online can mess up when you have to many scripts doing that. Hopefully you don't.
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  6. #276
    Untruely Bannable~ Inferno's Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    It's a plyrnum script except it checks to see if there is a banshee_1 in the volume before killing the player.
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  7. #277

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    It's simple, and it kills cheaters... I LIKE IT!
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  8. #278

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    K, ferno did an amazin job on fixing the door syncing and various things, we tested togoether.. there's still some minor stuff to fix.. he'll be done by tomorow with this stuff.. then, tomorow will happen the BIG betatest guys, be ready.. hopefully, it's the last one this time..

    I'm just adding the list of stuff here again, in case you forget it ferno :
    - Get the Menu from Sinow
    - Doors and shileds at 60 sec
    - Try to fix the weapon glitch
    - remove the test metal strucutre next to the killbox
    - check the scripts one last time
    - Maybe you can try to add dynamic light as you said to the new panic teleporters (only if you think its not going to trun the fps down)

    And I'm asking to anyone who may know how to do : Do you guys know how to add some weight at the back of a vehicle (ATV here) cause it has a real tendance to flip to the front when jumping... It would just need a little more weight at back.. Any idea how it's makable?

    Thanks

    edit : Dam I just found another invisible wall... annoying one, not very annoying but enough... Now with the big one bacon found, there's 2 + one little other I noticed the other day (but not very annoying) Dam I was against rerunning any lightmap and I know fieryscythe is busy and didn't wanted to chase again these invisible walls and run another radiosity, but now... Fire, I was wondering if now that the week-end is approching, maybe you would have some time to do it... and I won't remodel, it's just redoming the invisible walls and running lightmaps... I know this represents some work but I know you're a perfectionist like I am and I mean, plz fire we need you... It's so painfull to release a half finished and unperfect map after all this work... tell me what you think if you're reading... if you're not, I'll AIM as soon as I catch ya. Thks
    Last edited by yoyorast; September 23rd, 2009 at 07:49 PM.
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  9. #279
    . .Wolf™'s Avatar
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    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    Its not like all players are retarded and they can easily find their way around a pbsp by repositioning. Besides,this game aint fun without some nades bounching back at you and kills you
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  10. #280

    Re: Yoyorast Countdown has end : no betatest, no release unfortunalty... for now

    We have to remind ourselves that videogames aren't real, and it would be realistic for the grenades to not bounce back at you... so keep the invis-walls to remond ourselves that this isn't real.

    EDIT: OMFG I just realized that Yoyo is now agreeing with my "joke"!!!!!!!!!!!!!!!!!
    Last edited by EX12693; September 24th, 2009 at 12:56 AM.
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