
Originally Posted by
yoyorast
K, ferno did an amazin job on fixing the door syncing and various things, we tested togoether.. there's still some minor stuff to fix.. he'll be done by tomorow with this stuff.. then, tomorow will happen the BIG betatest guys, be ready.. hopefully, it's the last one this time..
I'm just adding the list of stuff here again, in case you forget it ferno :
- Get the Menu from Sinow
- Doors and shileds at 60 sec
- Try to fix the weapon glitch
- remove the test metal strucutre next to the killbox
- check the scripts one last time
- Maybe you can try to add dynamic light as you said to the new panic teleporters (only if you think its not going to trun the fps down)
And I'm asking to anyone who may know how to do : Do you guys know how to add some weight at the back of a vehicle (ATV here) cause it has a real tendance to flip to the front when jumping... It would just need a little more weight at back.. Any idea how it's makable?
Thanks
edit : Dam I just found another invisible wall... annoying one, not very annoying but enough... Now with the big one bacon found, there's 2 + one little other I noticed the other day (but not very annoying) Dam I was against rerunning any lightmap and I know fieryscythe is busy and didn't wanted to chase again these invisible walls and run another radiosity, but now... Fire, I was wondering if now that the week-end is approching, maybe you would have some time to do it... and I won't remodel, it's just redoming the invisible walls and running lightmaps... I know this represents some work but I know you're a perfectionist like I am and I mean, plz fire we need you... It's so painfull to release a half finished and unperfect map after all this work... tell me what you think if you're reading... if you're not, I'll AIM as soon as I catch ya. Thks
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