Okay, so, inspired by Inferno's work in the Unreal engine, I've decided to take on the tedious task of converting Halo weapons over to Unreal Tournament 3, and eventually a total conversion modifying properties such as gravity, player speed, jumping, health and shields, etc. I personally have no idea how this is going to play out, as I have very, VERY limited scripting/programming abilities, but for now I'm able to modify existing scripts, change properties, all that good stuff.
My plan is to implement reloading, an off-hand grenade system, hitsounds, auto-aim, and what UT3ers like to call "Zero Ping" hit detection, IE not having to lead your shots.
If anyone wants to pitch in and help they're more than welcome, but do keep in mind that this is Unreal we're talking about. Anybody will have access to all of the assets that go into the engine.
So far, I've sucessfully ported the Pistol, and will start work on the AR. Also, I guess go ahead and have a sneak peek at Inferno's map I guess. LET ME KNOW IF YOU WANT ME TO TAKE THIS DOWN DAWG
oh and let the video process.
Also, UT3 thread that I may be updating from time to time:
http://utforums.epicgames.com/showthread.php?p=26861805
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