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Thread: Map compilation error

  1. #1
    Computer geek
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    Map compilation error

    (I meant "BSP compilation error")

    Hi, when I model a simple map in Gmax and export it to a .jms file, it works fine. But when I reach the point to compile it to a BSP with Tool, it errors.
    These are the errors I got for spacefear.jms:
    Code:
    C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\spacefear spacefear
    Couldn't read map file './toolbeta.map'
    building intermediate geometry...
    EAX: 0xFFFFFFFE
    EBX: 0x02E60101
    ECX: 0x0012E860
    EDX: 0x000002CC
    EDI: 0x0012E860
    ESI: 0x00000000
    EBP: 0x0012E738
    ESP: 0x0012E728
    EIP: 0x7C90E514, C3 8D A4 24 ?????
    EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1358: full_name
    Can anyone tell me why?
    Thanks,
    -Arightwizard

    (Yes, the .jms is located in data/levels/spacefear/models)
    Last edited by Arightwizard; September 29th, 2009 at 07:33 PM.
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  2. #2
    ... *uses Shield Rifle*
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    Re: Map compilation error

    no other errors... was there a debug.wrl file to import into the level to try and find the errors?
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  3. #3
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    Re: Map compilation error

    No, there was no debug.wrl file...Just the folder data/levels/spacefear and data/levels/spacefear/models then the file spacefear.jms in the models folder...Did I try to compile it wrong?
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  4. #4
    Untruely Bannable~ Inferno's Avatar
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    Re: Map compilation error

    I'm not totally sure but it seems that your materials are messed up.
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  5. #5
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    Re: Map compilation error

    Quote Originally Posted by Inferno View Post
    I'm not totally sure but it seems that your materials are messed up.
    Is it a bad thing to use a multi-material, both materials are the same, the file name is space.bmp and it's completely black? (The walking surfaces will be scenery)
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  6. #6
    Untruely Bannable~ Inferno's Avatar
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    Re: Map compilation error

    Your supposed to use multimaterial. Select all the parts of your map and re apply the material to them and select all the faces in your map and make sure the material ID is 1.

    Re-Export and recompile in tool.


    edit-

    Oh and make sure your on the create tab not the modfiy tab when you apply your material to your map model.
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  7. #7
    Taiko Drums = Win
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    Re: Map compilation error

    Also, unless you can portal really well (who can except p0lar?) your map cant be bigger than a certain size.
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  8. #8
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    Re: Map compilation error

    Quote Originally Posted by Inferno View Post
    Your supposed to use multimaterial. Select all the parts of your map and re apply the material to them and select all the faces in your map and make sure the material ID is 1.

    Re-Export and recompile in tool.


    edit-

    Oh and make sure your on the create tab not the modfiy tab when you apply your material to your map model.
    I made sure to do all of that, and it still returns the same errors.

    Quote Originally Posted by FRain View Post
    Also, unless you can portal really well (who can except p0lar?) your map cant be bigger than a certain size.
    It's a very small map, it doesn't take up that much space. (Whether you're talking about file size or how halomaps would determine Small, Large, and Medium, either way it's small)
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