I have 2 bases, they have some light emitting faces on them, they are on 2 seperate materials and material id's. I have 2 shaders for the 2 materials (one red and one blue), and the shaders have the same "power" values for light.
When i make the values of light "power" identical then one base does not get lit.
example: if i make the power 5000 in the red and 5000 in blue then only one will produce light.
if i make the power 4999 in red and 5000 in blue then only blue shows and vice versa.
im really quite stumped.
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