Inferno and FailRain quit on us, so we were messing around on our own.
Anyway, from those in the first alpha, how was the gameplay?
I was a bit worried the map was too open, but actually, playing that changed my mind.
I need better portals though.
Inferno and FailRain quit on us, so we were messing around on our own.
Anyway, from those in the first alpha, how was the gameplay?
I was a bit worried the map was too open, but actually, playing that changed my mind.
I need better portals though.
Last edited by English Mobster; September 20th, 2009 at 07:09 PM.
Well, long time, no see.
New Gridlock-y things:
Not a fan of the tiling at the top there, but it's something I'll have to fix. Also, yes, I realize the window right there IS ew.
Some textures used ARE ripped from Halo 2, courtesy of Inferno. I understand ripping is frowned upon, although I have little choice in the matter as I am lacking a serious texture artist and my texturing skills aren't... Up to par.
I'm working on making more ODST-authentic lighting, as well. Lots of reds and blues and such.
Also, new ingame shit (though not the same BSP build as the one in the above renders):
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Last edited by English Mobster; October 14th, 2009 at 09:55 PM.
Hey this topic still alive?
I've been playing (and modding for lulz) the map, but I can't help but notice too much "empty" spots, the biggest tripwire was one hallway which was completely stripped of anything interesting
and
http://i36.tinypic.com/34is4li.png
How about adding some beams, wires and other interesting objects to make it less blant? It'll also automatically means more texture work, but hey it's worth it, I'd gladly help you with it if you want
Last edited by W1zard; October 15th, 2009 at 03:17 AM.
I am liking it, though there are some bad UVs I can see here and there, but overall its great. I really like that new area where the memorial was.
What's that I spy in the train track? I fly in there in dev cam and noticed there is a big room. What's that for?
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