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Thread: [WIP] Gridlock (56k beware, 1920×1128 pics within)

  1. #81
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Inferno and FailRain quit on us, so we were messing around on our own.

    Anyway, from those in the first alpha, how was the gameplay?
    I was a bit worried the map was too open, but actually, playing that changed my mind.
    I need better portals though.
    Last edited by English Mobster; September 20th, 2009 at 07:09 PM.
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  2. #82
    Taiko Drums = Win
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Get 16 players nao
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  3. #83
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Well, Alpha part 2 was fun.

    We'll have a public beta soon, I promise. Gotta light the map some more and fix some buggers.
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  4. #84
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    It was fun, but imo it needs to be more authentic to odst.
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  5. #85
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Well, long time, no see.
    New Gridlock-y things:

    Not a fan of the tiling at the top there, but it's something I'll have to fix. Also, yes, I realize the window right there IS ew.





    Some textures used ARE ripped from Halo 2, courtesy of Inferno. I understand ripping is frowned upon, although I have little choice in the matter as I am lacking a serious texture artist and my texturing skills aren't... Up to par.
    I'm working on making more ODST-authentic lighting, as well. Lots of reds and blues and such.
    Also, new ingame shit (though not the same BSP build as the one in the above renders):




    Last edited by English Mobster; October 14th, 2009 at 09:55 PM.
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  6. #86
    Neanderthal Dwood's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Lookin' good, all things considered.
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  7. #87
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Some of those textuers are gross as fuck (looking at you rubbish piles) but it's certainly come a long way visually.
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  8. #88
    Xfire - sar93 W1zard's Avatar
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    Thumbs up Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Hey this topic still alive?

    I've been playing (and modding for lulz) the map, but I can't help but notice too much "empty" spots, the biggest tripwire was one hallway which was completely stripped of anything interesting


    and
    http://i36.tinypic.com/34is4li.png

    How about adding some beams, wires and other interesting objects to make it less blant? It'll also automatically means more texture work, but hey it's worth it, I'd gladly help you with it if you want
    Last edited by W1zard; October 15th, 2009 at 03:17 AM.
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  9. #89
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    from the pictures the map looks a little dark, maybe needs a new sky
    perhaps similar to the night skies in odst (if you can find someone to make it)
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  10. #90
    is a rooster Ro0ster's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    I am liking it, though there are some bad UVs I can see here and there, but overall its great. I really like that new area where the memorial was.

    What's that I spy in the train track? I fly in there in dev cam and noticed there is a big room. What's that for?
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