I was test driving mudbox2010. I started from a sphere, moved out the general shapes, and then use the buldge tool with an inverted function. Then I used the pinch tool to make the hard corners.
si senor i shall try this cool stuff EDIT: Ohhh I see how you make hard edges now! I feel smart
Flatten it out and make it into a map.
Cloned that high poly rock exactly 1000 times and rendered it in the same vray scene for the fucks of it.
Pointless, but none the less, kind of cool.
Needs more ________?
Cowbell. Definitely.
Excuse Kurdy's Nooping. http://img340.yfrog.com/gal.php?g=hl...1516124837.jpg
No you may not excuse my nooping.
looks nice.
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