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Thread: [Gallery] DEEhunter's Light arrays

  1. #271

    Re: [Gallery] DEEhunter's Light arrays

    I was test driving mudbox2010.
    I started from a sphere, moved out the general shapes, and then use the buldge tool with an inverted function. Then I used the pinch tool to make the hard corners.
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  2. #272
    Senior Member killer9856's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    si senor i shall try this cool stuff

    EDIT: Ohhh I see how you make hard edges now! I feel smart
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  3. #273
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Flatten it out and make it into a map.
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  4. #274

    Re: [Gallery] DEEhunter's Light arrays


    Cloned that high poly rock exactly 1000 times and rendered it in the same vray scene for the fucks of it.
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  5. #275
    Consacock Horns's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Pointless, but none the less, kind of cool.
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  6. #276

    Re: [Gallery] DEEhunter's Light arrays




    Needs more ________?
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  7. #277
    Neanderthal Dwood's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Cowbell. Definitely.
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  8. #278

    Re: [Gallery] DEEhunter's Light arrays

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  9. #279
    halord Futzy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    No you may not excuse my nooping.
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  10. #280
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    Re: [Gallery] DEEhunter's Light arrays

    looks nice.
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