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Thread: free beer

  1. #1
    show up throw up Ganon's Avatar
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    free beer



    Inferno Pro: I created a custom animation graph for the standard elite gbxmodel and it turned out like that. the right hand and one of the manidbles just gets fucked
    Inferno Pro: when i exported the elite gbxmodel i renamed all the bip01 to frame
    Inferno Pro: and then fix the node checksum
    Inferno Pro: idk whats wrong or how to fix it
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  2. #2

    Re: free beer

    Unrigged vertice or vertices with an improper weight value.
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  3. #3
    show up throw up Ganon's Avatar
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    Re: free beer

    Quote Originally Posted by DEEhunter View Post
    Unrigged vertice or vertices with an improper weight value.
    Inferno Pro: tell deehunter that i already stated it was the STOCK ELITE GBXMODEL
    Inferno Pro: durf hurf
    Inferno Pro: hurf
    Inferno Pro: durf hurf




    Inferno Pro: and also i made a typo

    Inferno Pro: when i exported the elite gbxmodel i renamed all the bip01 to frame

    should be

    Inferno Pro: when i exported the elite JMA's i renamed all the bip01 to frame
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  4. #4
    and Masterz1337 too! Advancebo's Avatar
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    Re: free beer

    Whyd ya rename the bip01s to frame?
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  5. #5
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: free beer

    because they wont export, you have to change it to frame then rename it back in guerilla.
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  6. #6
    Taiko Drums = Win
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    Re: free beer

    If you do it right, you actually don't necessarily have to.
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  7. #7
    ._. Spartan094's Avatar
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    Re: free beer

    I never had to rename bip01 to frame to export. I only did single animations files so yea.
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