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Thread: Tool # 0.2 Beta RELEASED!!

  1. #1

    Tool # 0.2 Beta RELEASED!!

    About a week and a half ago, [PMMF]Rambo and I ({HV}Chaos) started messing around with a new GUI shell for Tool. We knew about Tool ++, but realized there were a few features missing inside of it that we thought would be extremely helpful to any map makers, including ourselves.

    The coding process has taken quite a bit of debugging, and many builds just to get it as stable as it is, but Tool # is here, and ready to rock!

    Installing Tool # is relatively simple, just place Tool #.exe inside your Halo Custom Edition directory.

    Current List of Features (Probably incomplete because of all the features):
    1. Detection of Haloce.exe to make sure it is installed correctly.
    2. Automatic detection of 3 variations of Tool: Tool.exe, Toolpro.exe, and Toolio.exe. It uses hash based detection, so any filenames will work!
    3. Guerilla-styled layout.
    4. Batch Processing Work
    5. Multi-threading of windows allowing you to run (for example) Bitmaps on one thread, and turn around to run Lightmaps for a different project.
    6. Built-In Help file that is written to the disk for ease of access.
    7. Detection along the filepaths to turn Red/Black based on the validity of the paths. (Just like Guerilla does)
    And many more!

    Here's the readme:
    Tool # is a Tool Frontend that is designed to complement the other tools' use, as in Guerilla and Sapien. While this tool is based heavily on the Guerilla shell design, it is not Guerilla and therefore should not be treated as such. Written in Visual Basic .Net, Tool # is a powerful and robust application that takes care of every function Tool and other Tool variants perform.

    NOTE: Tool # is currently in Beta stage. As such, only the following functions are supported.

    -Bitmaps
    -Structure
    -Lightmaps
    -Build Map (build-cache-file)

    Do know that these functions are 100% working and completed, though bugs still may arise. Also know that all of these functions support batch mode, as in you may consecutively perform functions on a unattended basis, simply by queueing up the functions the same way you would add blocks to a guerilla tag.

    We hope you enjoy this production of Tool #. Any suggestions, comments, or constructive criticism is welcome. To contact us, please contact the developer at ccchaos on Xfire.

    Programmed by: {HV}Chaos
    Beta Testing & Ideas: [PMMF]Rambo
    Special Thanks to Bungie for inspiring us to use the Guerilla design.
    Preview:
    You may download Tool # here!

    Edit (10/18/2009 - 11:44PM): Build 121 Released, link updated to show.
    Edit (10/22/2009 - 11:22PM): Build 161 Released, link updated to show.
    Last edited by formlesstree4; October 23rd, 2009 at 12:22 AM. Reason: Adding Build 161 link
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  2. #2
    Kid in the Hall Kornman00's Avatar
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    Re: Tool # 0.2 Beta RELEASED!!

    You should also post a sample screen shot for people to gander at before downloading
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  3. #3
    Senior Member Rambo's Avatar
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    Re: Tool # 0.2 Beta RELEASED!!

    Right, sorry. I'll tell Chaos.
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  4. #4
    Neanderthal Dwood's Avatar
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    Re: Tool # 0.2 Beta RELEASED!!

    Quote Originally Posted by Kornman00 View Post
    You should also post a sample screen shot for people to gander at before downloading
    For a second there I thought this thread was you updating OS_Tool.
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  5. #5
    halo cartographer/modder shadowslayer123's Avatar
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    Re: Tool # 0.2 Beta RELEASED!!

    my sensors are picking up a trojan banker when building a cache file
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  6. #6

    Re: Tool # 0.2 Beta RELEASED!!

    Quote Originally Posted by shadowslayer123 View Post
    my sensors are picking up a trojan banker when building a cache file
    What do you mean by that?
    And Kornman, I'll update the main post with a screenshot of the program.
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  7. #7
    Kid in the Hall Kornman00's Avatar
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    Re: Tool # 0.2 Beta RELEASED!!

    Try looking into loading\saving the batch jobs too. Maybe even as .bat files? That way when larger mod projects are under going tweaks of many data files (bitmaps, sounds, etc) they can easily just load up those batch jobs.

    With that said, looks pretty cool
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  8. #8

    Re: Tool # 0.2 Beta RELEASED!!

    Thanks for the feedback Kornman00! That feature is actually very possible and would take a bit of tweaking in a few things here and there, but I can see it being accomplished given enough time.

    Hopefully the next release will include this and more!
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  9. #9
    Kid in the Hall Kornman00's Avatar
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    Re: Tool # 0.2 Beta RELEASED!!

    No problem . Nice to see others taking interest in (tool) development for the game
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  10. #10

    Re: Tool # 0.2 Beta RELEASED!!

    Looking amazing, hope you make good progress for the rest of the stuff

    Tool++ doesn't want to work for me at the moment so this would be p coo.
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