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Thread: Adding details to a map ?

  1. #1

    Question Adding details to a map ?

    I know how to add a weather map with HEK, say I want to add fog, rain and darkness, as you would do?
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    Quisiera saber como poder agregar clima a un mapa con HEK, digamos que quiero agregar niebla, lluvia y obscuridad, como le haria?
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  2. #2
    Free Kantanomo English Mobster's Avatar
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    Re: Adding details to a map ?

    Fog: I really haven't toyed around with fog too much.
    Rain: Rip the tags from 343 Guilty Spark. Take a look at at the "swamp rain and bugs" tag in the level directory, there should be different "blocks" to the tag, things like "bugs" and such. Just get rid of everything but the one which says "rain".
    I know I'm being a bit vague here, but I'm tired, I have insomnia, and you really won't learn too much unless you take a look for yourself.
    As for darkness, rip the .sky tags from Truth and Reconciliation. Replace the current sky with that one, and re-run radiosity (aka lightmaps) on the map.

    Also, espanol no es necesario. Los foros son todo de habla inglesa.
    E: Ah, veo. El espanol es su primera lengua. Dejeme tratar de traducir. Solo tengo valor de 2 anos del espanol, entonces puede no estar muy bien:
    Para la niebla, no he jugueteado con la niebla demasiado, lamentable.
    En cuanto a la lluvia, rasgue las etiquetas de 343 Guilty Spark con HEK+. Esto deberia tener una etiqueta llamada "swamp rain and bugs" o algo similar. Mire a la etiqueta. Deshagase de todo excepto "el bloque" que dice "rain". Se que soy un poco vago aqui, pero estoy cansado y tengo el insomnio, mas usted no aprendera demasiado a menos que usted mire para usted. En cuanto a la fabricacion de ello oscuro, rasgue las etiquetas de .sky de Truth and Reconciliation, en levels\a50. Sustituya el cielo corriente por aquel y dirijas de nuevo radiosity (no se decir que en espanol) en el mapa. Esto lo hara oscuro.
    Last edited by English Mobster; October 9th, 2009 at 03:16 AM.
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  3. #3

    Re: Adding details to a map ?

    Voy a intentar lo del archivo .sky levels\a50 a ver si funcion... y para lo demas si alguien sabe hacer la niebla y la lluvia ahi dicen

    I'll try it in the file. Sky levels \ a50 to see if it works ... and for the rest if someone knows how to do the fog and rain there respond
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  4. #4
    Shaka when the walls fell sleepy1212's Avatar
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    Re: Adding details to a map ?

    fog you can add to the bsp using sapien. you can only add it to clusters e.g., the entire bsp, a portaled area/room, or by using a plane to cut off an area like underwater in conjunction with shader symbols.

    also, there is a download from kornman called 'environment tags' which has some particle system tags for snow and rain and a few.fog tags. i got it from halomaps. all of them are extracted and as far as i know..in good shape.
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  5. #5

    Re: Adding details to a map ?

    i have a question when you say, bsp it means to a scenario or another thing?
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  6. #6
    Shaka when the walls fell sleepy1212's Avatar
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    Re: Adding details to a map ?

    binary space partitioning - bsp

    it's basically all the geometry in the level, among other things it contains information about collision and lighting....

    it's different from a scenario. the scenario contains all the game-relevant information such as spawn points, scenery, vehicles, gametypes, etc... at least as far as halo ce is concerned.

    if you open your level in guerilla you will see two main files (tags):

    "level".scenario
    "level".structure_bsp

    information about weather systems and other clusters is contained in the latter
    Last edited by sleepy1212; October 15th, 2009 at 02:39 PM.
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  7. #7

    Re: Adding details to a map ?

    so if i want to add all of these (fog,climate,etc)
    i have to create or descompress a map... ?
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  8. #8
    Shaka when the walls fell sleepy1212's Avatar
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    Re: Adding details to a map ?

    Quote Originally Posted by darkes88 View Post
    so if i want to add all of these (fog,climate,etc)
    i have to create or descompress a map... ?
    yes, you'll need a bsp to add the weather to. if you extract you might as well get everything because if you're planning to add the weather the simplest way in sapien, you'll need a scenario to open.

    in fact, unless you're modding you can't do anything to a .map file.
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