-Ok first, get your sprite bitmaps:
(Note, you are welcome to use these)
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-Next, paste them into one bitmap, then resize it so it fits all the sprites together vertically, but with 1 pixel of pure blue (B:255) around the border, and 1 pixel in between each sprite.
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-Then compile your bitmap.
-Then in Guerilla, open the bitmap up, and set the "type" to "sprites", and "format" to "explict alpha".
-Then scroll down to "Sprite Processing", and set the sprite budget size to a size larger than 1 of ur sprites. So in this case, I would set it to 128x128 or 256x256.
-Then set the sprite budget count to any number, depending on how many sprites you have, and how large your sprite budget is. In this case, I would set it to 1, since I only have 2 sprites.
-Save the tag, and recompile through tool.
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To reference a certain sprite from the multi sprite bitmap, you would need to count it in Photoshop, starting at 0, to the certain sprite you want.
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So if I wanted to use the first sprite, I would set whatever tag is referencing it to "0".
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Heres a view of it in Guerilla:
http://i218.photobucket.com/albums/c...e_guerilla.jpg
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