Is there a debugger or a way to set one up for ingame Gathering Exception Data?
No.
I don't believe it's possible (without Open Sauce anyway)
Me and ShadowSpartan believe that the Gathering Exception Data thing is mainly a leftover product from Halo CE, since probably before Halo did problem reports, it just showed the Gathering Exception Data error, instead of the report. When they made it do problem reports, they just left the code in there because they thought no one would trigger it.
At least, that's what I believe.
He's talking about Halo's own exception system, not the problem report that Windows automatically generates when a program crashes. He had hoped the Halo exception data would have meaningful information to the average modder, such as "game exceptioned while loading warthog.model_animations tag". Just having the address in the executable where it crashed isn't going to help a modder if they have no prior reverse engineering experience.
Use OllyDbg, its the best around I think. If you have never used a debugger before, it won't make any sense unless you know how x86 assembler works. What you trying to figure out?
Great advice, do what this man says
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks