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Thread: Quick-Crit 2008-2009

  1. #5591
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Llama Juice View Post
    That's one beefy tie you have there sir, is it filled with sand?



    Been workin on this piece some more :P.
    Those beams on the front still looked tacked on. They don't seem to have a purpose. I'm talking about the ones that go up and then onto the platform, not the ones that frame the windows; those look better now.

  2. #5592
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread





    I think I'm done with this for now. I'm not sure if I like how bright the roof is or not.. but *shrug* I gotta take a break from it.

    E: @ MKJ they are just kinda tacked on... I didn't really know what to put there, so I tossed some beams in there to break up the surface somewhat. I was considering removing those and running some pipes up the wall, but pipes require more polys than I have to spare at the moment :/. As is I'm already nearly twice my allotted poly count lol. If you have a better idea of what to toss there though, let me know :P

    E2: added that last image in there, 'cause lighting is fun.
    Last edited by Llama Juice; October 22nd, 2009 at 11:58 PM.

  3. #5593
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    Hey there, that looks super good.

  4. #5594

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    Those beams on the front still looked tacked on. They don't seem to have a purpose. I'm talking about the ones that go up and then onto the platform, not the ones that frame the windows; those look better now.
    Moreover, it looks like they could trip someone who was walking along there, that's just not good design.

  5. #5595
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Liking that building. Interesting artistic style you've gone with here.

    So im practicing with character animations, since i really havent got much experience in animation past FP. Starting slow, using poses for now.

    I will name my next son after you



    Sit your spikey ass down and eat your goddamn tea. if you get the reference you are cool and not a wimp


    E: if anyone wants to texture this staff let me know.
    EE: Lag did the model and the render setup. I dont know much about rendering
    Last edited by ICEE; October 23rd, 2009 at 07:27 PM.

  6. #5596
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Pretty nice, you should start animating with simple walking animations.

  7. #5597
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    I'm quite capable of making walking animations. I'm trying to get into more theatrical work here.

  8. #5598
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    Have the elite stab a marine, and thrash him around

  9. #5599
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Derp.

  10. #5600
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    There's a few weird smoothing errors going on in the chest plate, but overall it looks alright.

    I do dislike the sharp angle to the top of the "bill" on his helmet though. The part where the "bill" connects with the rest of the helmet. That looks kinda strange.... might be like that normally... but creative license sir, make it awesome.

    Anyhow...




    Gotsa make a town... so I gotsa make a lot of buildings.

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