If I remember correctly there was a command that disabled portals so the whole map was visible at all times. Or am I wrong?
Weren't you the one who wrote that application? I don't know anything about debugging .net apps, but I opened it in ildasm and in your writememory() func, I found a few addresses.
0x00637D28 holds the far clipping distance in HaloCE, which you change from 1024.0f to 2500.0f.
Also an address 0x400001D0, which is the beginning of the cache, you change that to 0x3DCCCCCD? Not sure what that is. Some precision float?
I checked out all the references in Olly to the far clipping distance address, a total of 4, none of them a part of a console command. It's set with 2 of the references and the other 2 are a part of the rendering process.
Hope that helps
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