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Thread: [WIP] Gridlock (56k beware, 1920×1128 pics within)

  1. #101
    For Gnomejas sevlag's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    nice work mobster, i fired up a old build to dick around and liked the layout. hopefully this makes a big splash for CE (being ODST themed and all)
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  2. #102
    Xfire - sar93 W1zard's Avatar
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    Thumbs up Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Quote Originally Posted by SilentWindPL View Post
    The HUD is very nice and flashy, love it. Though the map geometry really could use some re-doing. It seems messy and hastily done without much shaping or thought put into the detailed bits.
    but i love detaills :C

    as for the hallway, add some fundamental pillars in it, like those mineshaft pillars, a bit more modern concept though but that style imo
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  3. #103
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)





    Last edited by English Mobster; October 30th, 2009 at 08:58 AM.
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  4. #104
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    still think cov energy sheilds should be scenery to allow more control over placement
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  5. #105
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Unfortunately, making them scenery presents problems with collision and such. I really don't want to have Warthogs glitching through that.
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  6. #106
    Cancer paladin's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Quote Originally Posted by MissingSpartan7 View Post
    still think cov energy sheilds should be scenery to allow more control over placement
    Actually, including them in the bsp gives you the best control over placement.
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  7. #107
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Why is the city rusty? It got hit by a explosion.

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  8. #108
    show up throw up Ganon's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    that and why are the roads melting
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  9. #109
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Quote Originally Posted by Inferno View Post
    Why is the city rusty? It got hit by a explosion.

    ...I can't believe I never thought of that.
    Quote Originally Posted by Ganon View Post
    that and why are the roads melting
    They aren't melting, although I am retexturing them for the 3rd time.
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  10. #110
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    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Quote Originally Posted by English Mobster View Post

    They aren't melting, although I am retexturing them for the 3rd time.
    its not the textures (well it kinda is), its more of how there actually modeled that make them look melting in a lot of places, especially on curves and ramps you just model them really weird.
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