Page 13 of 17 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 165

Thread: [WIP] Gridlock (56k beware, 1920×1128 pics within)

  1. #121
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    There should be no objections, only suggestions. This is your map not ours. I'm glad to see some further and enhanced optimization, it means the map will be only that much better.
    Reply With Quote

  2. #122
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    I was against having to remodel the whole fucking thing at first, but things are looking much better already.
    MUCH better.

    Currently I have the streets done (nice and even now) and I'm working on the parking garage.
    The map has also had a bit more realism included as far as the street layouts go. I don't have the road going all the way up to the escalators like I did before; now the street has a tiny little plaza area for drop-offs/pick-ups/u-turns.
    Similarly, the entire area by the hotel has had a remodel as well; I mirrored the streets and now I'm having a sidewalk lead to the park with the same sort of plaza area for U-turns near the park entrance itself, something which I feel is much more realistic.
    I'm actually happy I've been able to squeeze things into this map I didn't know where to put them before (parking garage, Superintendent tunnels).

    Renders will come once I get this parking structure close to finish.
    Hopefully they're better.
    Reply With Quote

  3. #123
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Let's try again.

    Things going off to either side are monorail tracks, shield generator is just there to show why one side of the garage is so bland (so people don't escape the map).
    Reply With Quote

  4. #124
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    D-D-D-D-DOUBLE POST
    Reply With Quote

  5. #125
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,215

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    What's with the weird graniness in the renders :S

    Looking nicer though
    Reply With Quote

  6. #126
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Urgh stop clay rendering...it hides your errors and reduces discernible detail. You have misaligned vertices, you've chosen a VERY poor place for the street lamp (that intersection with the wall is just... what were you thinking?), those planter type things you have on the side of the walls are actually what the lamps should be in, and they are modeled too low (should be level with the wall, also wrong shape), and your planter on the terrace foreground is some weird, ambiguous shape (the one in the concept art looks nothing even remotely similar to that, and i'm not even sure how or why you'd come up with a shape like that), and you have some very severe changes in wall thickness all over the place.

    You really really really need to pay more attention to both the concept and how you're modeling. You're getting closer to the odst style, don't let your modeling kill it.
    Reply With Quote

  7. #127
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    The "planter" things on the walls are going to hold streetlamps eventually; I took them out to remodel them.

    Other points have been duly noted, thanks.
    Reply With Quote

  8. #128
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    TBH your only problem is that things aren't all lined up. The top of the wall on the right side is not very consistent and changes width a bunch and a few other things in the picture are a skewed or out of line.
    Reply With Quote

  9. #129
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Quote Originally Posted by SnaFuBAR View Post
    Urgh stop clay rendering...
    ^ This.

    To spend more than fourteen seconds on a render to show progress is just silly.
    Reply With Quote

  10. #130
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: [WIP] Gridlock (56k beware, 1920×1128 pics within)

    Render time: 0:24.
    Skylight with Automatic Exposure Control/Camull-Rom filter FTW.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •