Page 569 of 645 FirstFirst ... 69 469 519 559 567 568 569 570 571 579 619 ... LastLast
Results 5,681 to 5,690 of 6443

Thread: Quick-Crit 2008-2009

  1. #5681
    For Auir! ODX's Avatar
    Join Date
    Sep 2007
    Location
    Michigan, United States
    Posts
    1,561

    Re: The Studio Quick-Crit Thread

    Animations are by Hayabusa.

  2. #5682
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: The Studio Quick-Crit Thread

    its cool except for the counter

  3. #5683
    Teh_kid kid908's Avatar
    Join Date
    Jan 2007
    Location
    stalker!!!!call the police...w8...i hate the police.
    Posts
    1,434

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ICEE View Post
    its cool except for the counter
    I don't like the design =\ it just looks odd. IDK why, but it just does.

  4. #5684
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: The Studio Quick-Crit Thread

    i kinda like it, except make it a dot-site

  5. #5685
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Ki11a_FTW View Post
    i kinda like it, except make it a dot-site
    I think its supposed to be, cept its shitty atm.

  6. #5686
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: The Studio Quick-Crit Thread

    Let's try again.

    Taking Snaf's advice and completely remodeling Gridlock.
    Things going off to either side are monorail tracks, shield generator is just there to show why one side of the garage is so bland (so people don't escape the map).

    I don't want to fuck up again, so what do you guys think?

  7. #5687
    Hmmm... MetKiller Joe's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere in space-time
    Posts
    1,196

    Re: The Studio Quick-Crit Thread

    Question is: Are you happy with it?

    Because there isn't much to crit.

  8. #5688
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: The Studio Quick-Crit Thread

    Dunno why you have that big chamfer at the door going all the way to the window edge. That looks bad. Look at the odst concept art if you want to see how storefronts should look. You're yet again trying to do an odst theme without actually understanding the stlye. There are no real lone shop buildings, everything is connected. This is turning out to be just boxes with stretched octagonal holes, though admittedly so far you're modeling better.
    Last edited by SnaFuBAR; November 2nd, 2009 at 01:46 AM.

  9. #5689
    Senior Member
    Join Date
    Jan 2007
    Location
    Portland, OR
    Posts
    255

    Re: The Studio Quick-Crit Thread






  10. #5690
    Free Kantanomo English Mobster's Avatar
    Join Date
    Nov 2008
    Location
    Southern California
    Posts
    1,932

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    Dunno why you have that big chamfer at the door going all the way to the window edge. That looks bad. Look at the odst concept art if you want to see how storefronts should look. You're yet again trying to do an odst theme without actually understanding the stlye. There are no real lone shop buildings, everything is connected. This is turning out to be just boxes with stretched octagonal holes, though admittedly so far you're modeling better.
    It's a parking garage, sorry for not clarifying that in my post.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •