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Thread: Quick-Crit 2008-2009

  1. #5701
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by §partan 8 View Post




    Dam right?

    That was my second favourite level and it was the fucking first one.

  2. #5702
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    In addition to Disaster's recent critique, I will add what I PM'd to English Mobster, because I think it could benefit everyone who would like to convincingly portray a scene.



    Stick to copying what you see, but pay much closer attention. I really don't have any modeling tutorials for this architecture type.

    Really just pay more attention to how things are connected. I mean that literally. Everything is connected. When you go with separate structures like parking garages or stores, you're completely breaking the design language. Everything is multi-tiered, connected, built into, around and on top of each other.

    Pay close attention to the way a surface translates from one to another. Not everything is a completely angular move from one surface to another. Sometimes you will see that there's a soft radius from the front of an overhang to the roofline, things like that.

    You're also getting the scale of a lot of things very wrong, such as your escalator, though I think that may have to do with being able to read the concept art. For an untrained eye, the perspective could seem forced or overtly dramatic.

    Also, the way you're doing damage is for brick and mortar type of buildings, and it doesn't portray that very well, even. The buildings in New Mombasa are metal. Look at the concept art, how the metal is sheared up like a torn tin can or an aluminum tin can. Paneling gets bent, crumpled, etc.

    Take a look at this concept art.

    http://www.bungie.net/images/Games/J...Concept-12.jpg

    you can see here that the hood of the car, the two street lights, the palm trees, etc, all fall in ONE direction. This is because of the blast wave. Everything in a small location such as this will fall in one direction. Away from the center of the blast, just like with the damage from Hiroshima, Nagasaki, and the Tunguska blast site.

    All of these things must be taken into account when attempting to convey the scene.

  3. #5703
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    you can see here that the hood of the car, the two street lights, the palm trees, etc, all fall in ONE direction.
    This is retty trivial, but that's the gull-wing door of the car, not the hood. You'd think that the shockwave that snapped trees like toothpicks would rip that door off, but it didn't.

  4. #5704
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    Learned to texture (well, metal stuff, at least):

    Yay or nay?

  5. #5705
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Its an improvement. Its still to noisy and the scratches are pretty bad. The ODST textures are also dark with a high amount of specular.

  6. #5706
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    too cartooney or cell shadey?

    I dont know, but it looks too clean...yet too cloudy.

    I'd have to see it ingame.

  7. #5707
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    So down the brightness, up the contrast a bit, and clean it up a bit?

  8. #5708
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    It doesn't tile properly either. It doesn't look bad, but it doesn't look real either. You only scuffed up the one weird panel on the wall, why no edges around the windows?

    Also on the bottom left part of the windows there's a weird edge on the top part.
    ..._________
    ./^ Right here
    |
    .\_________

  9. #5709
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    AHHH, they're windows!

    :P

  10. #5710
    Free Kantanomo English Mobster's Avatar
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    Re: The Studio Quick-Crit Thread

    They're windows?

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