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Thread: [GALLERY] Neuro's logical disorders.

  1. #31
    Hmmm... MetKiller Joe's Avatar
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    Re: [GALLERY] Neuro's logical disorders.

    I read the gamespot review of the game. I bet whoever did the environments beamed when they read the reviews. It seems like whoever reviewed it thought that gameplay was half-assed but the environments were so well done they set a standard that couldn't be matched by any other component of the game.
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  2. #32

    Re: [GALLERY] Neuro's logical disorders.

    thought i'd update this little gun-project here instead of in the QC thread.

    had a few requests for some wire-shots.

    don't be alarmed, it's a wireframe jumble.
    that's okay though, because i don't need to worry about that geometry in planar surfaces, since it'll all be flat. the reason you'd normally want all quads, is so you get an even deformation. no deformation, no evenness needed.



    and here's another one just to illustrate how i got stuff perfectly round, even though it'd be impossible with a wireframe such as they have.
    it's a simple technique which i explained on page 2 i believe, i call it: model, smooth, bend.

    behold:
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  3. #33
    chilango Con's Avatar
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    Re: [GALLERY] Neuro's logical disorders.

    I think the front of the gun is pretty interesting, but you should stray away from the concept for the rest of it. It's far too boring and blocky and you could come up with something much better.
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  4. #34

    Re: [GALLERY] Neuro's logical disorders.



    a better view of the back of the gun.
    it's not a proper render, but i guess it's good enough to get the idea across.
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  5. #35
    For Auir! ODX's Avatar
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    Re: [GALLERY] Neuro's logical disorders.

    That handle looks very hard to hold, and unless you're an alien species, you'd have to hold the [non-existant] trigger with your middle finger.
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  6. #36

    Re: [GALLERY] Neuro's logical disorders.

    not sure if i should even reply to that >_>


    aaanyway, decided to work some more on the middle/back part of it all, and see how i'd go about making the pieces come together.

    i think i did a pretty reasonable job actually.
    the shape in the side of the gun is where i'm going to put the reloading system.

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  7. #37
    am I an oldfag yet? Heathen's Avatar
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    Re: [GALLERY] Neuro's logical disorders.

    Like no one heard you say the back isn't finished yet :/
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  8. #38

    Re: [GALLERY] Neuro's logical disorders.

    i'm more worried that i actually HAVE to day it apparently.
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  9. #39

    Re: [GALLERY] Neuro's logical disorders.

    How do you even do that? I need to get my ass back to the tutorials.
    Like the little oddly shaped seam in the image above, for example. I mean, I can conceive of ways of doing that, but they're all intensive on the manual editing and would produce something that wouldn't subdivide well, and I'm pretty sure you're doing some sort of subdiv modeling there... Anyway, neato gun you got going there.
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  10. #40
    Foot Dragger ejburke's Avatar
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    Re: [GALLERY] Neuro's logical disorders.

    Quote Originally Posted by Rob Oplawar View Post
    How do you even do that? I need to get my ass back to the tutorials.
    Like the little oddly shaped seam in the image above, for example. I mean, I can conceive of ways of doing that, but they're all intensive on the manual editing and would produce something that wouldn't subdivide well, and I'm pretty sure you're doing some sort of subdiv modeling there... Anyway, neato gun you got going there.
    It's a separate object sitting slightly above the surface. Just copy the surface you want to add detail to, subdivide the copy as needed, delete the excess faces, retopologize as needed, extrude it off the original surface and then extrude it back to give the illusion of an indentation.

    Nice work, neuro.
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