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Thread: Quick-Crit 2008-2009

  1. #5891
    Is bad, really bad SMASH's Avatar
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    Re: The Studio Quick-Crit Thread

    MTech Knife WIP



    To do: Unwrap, model highpoly version, build normal, texture.

  2. #5892
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    @Cagerrin:
    Sorry about that, I'm kinda sick and my words aren't coming out right today. Just the whole protrusion and especially the very end of it is kinda boxy and looks off. I think its the 90 degree angle at the sides of it to the top (not the tower itself, just what its sitting on.)

  3. #5893
    InnerHoaers mech's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SMASH View Post
    MTech Knife WIP



    To do: Unwrap, model highpoly version, build normal, texture.
    No need for the hole in the back or the lip at the base of the blade if you're making a high res mesh for AO/Normal baking. Can't really criticize much because of your render quality, though.

  4. #5894

    Re: The Studio Quick-Crit Thread

    Being a game art major I'm currently taking an introductory class in Maya (I think I'm starting to fall in love, forgive me 3DS ). For the final project of the class we need to model what ever we can think of. So naturally, I started a gun. OC-14 Groza to be exact. This is what I have for the high poly so far, sorry not Sub divided that's next on list of things to learn.

    Modeled in Maya, rendered in Max




  5. #5895
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread

    Thinking about advertising to make websites for people in my area to make a bit of money. A friend of mine from school knows html so I'd be splitting the profit with him.

  6. #5896
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Too many images. You can design a good looking website without using tons of images.

    You tabs aren't too noticable. When I saw them, they appeared blurred.

    What I like thought is that your stuff is right there, no need to look for it, but again, its hard to focus on them because the site is in my face (its like you are trying to show off the pretty images of your site as well as the photography).

    Also, to be honest, html isn't hard to learn. I'd suggest just doing a basic site yourself.

  7. #5897
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Heh, Inlarge.

    Also, what the hell is that PenGuin that isn't The Pit I don't even

  8. #5898
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Sever View Post
    Also, what the hell is that PenGuin that isn't The Pit I don't even
    Meme reference fail.

  9. #5899

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by PenGuin1362 View Post
    Being a game art major I'm currently taking an introductory class in Maya (I think I'm starting to fall in love, forgive me 3DS ). For the final project of the class we need to model what ever we can think of. So naturally, I started a gun. OC-14 Groza to be exact. This is what I have for the high poly so far, sorry not Sub divided that's next on list of things to learn.

    Modeled in Maya, rendered in Max



    o snap its an ak-famas7

    I like it, though the indentation in the middle above the clip receiver seems a bit low-poly.

  10. #5900
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by t3h m00kz View Post
    I like it, though the indentation in the middle above the clip receiver seems a bit low-poly.
    >clip

    FFFFFFF

    But yeah, there seems to be a few places like that. Trigger guard in particular.

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