Most of the features you posted do not require a brand new executable to be written. As Con said, something like this is better accomplished through an extension of the current executable, rather than wasting time on a new one that probably will not even work correct.
We'll see.
Technically, yes you are. You are limited in what features you can add. You made it sound as if there are an unlimited amount of features you can add through this project, which is entirely incorrect.
A little overly confident I see. I would like some clarification on "Change player variables (speed, weapon, vehicle, health, etc.)". I think you mean, for instance on the weapons, change the current weapon that a player has. I would love for you to explain how you will do that so that the unmodified client accepts the fact it should now have a different gun.
Another thing that you didn't mention, but it should be a simple task for you to do, seeing as how you know so much. A feature to change the gravity in the server. How would you make an unmodified client accept this change? Just changing the address on the server will not make it update on the clients.
There is a big difference between writing a dedicated server from scratch, and extending upon the current executable. This is something you should have figured out before you posted an announcement.
You forgot the third option, working on something that might not even work properly in the end, which was then a massive waste of time.
And I never said that you did say that, I added "extremely" to show just how limited you are with what you can do. You are the one who needs to read posts properly.
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